I remember while I was discovering ryzom, and It's true that it was a bummer to see those huge cooldown on every aura or power and even autoregen.
Of course now I'm use to it. Those stanzas are mainly helps to survive to a unplanned threat. Strategic use of them during fights is limited, especially on long battles. It's far less important than the ability to switch from attacking to healing and vice-versa.
I understand a bit what is proposed here, and the argument that it would make the game more dynamic. It's would be a bit more like standard games with dozens of special powers you can use often.
It's true that it's not a big deal for Devs, but, I think it is really a big one for leveldesigners to find the right balance. If this is became a will, one should implement this on a test server, so everyone could see if it's more fun or not. We cannot just change the values like that.
This is very sensitive, because it may break habits of long time players (the worst ones^^). The one who adapts fast will have a great advantage. The others would be completly upset.
Of course now I'm use to it. Those stanzas are mainly helps to survive to a unplanned threat. Strategic use of them during fights is limited, especially on long battles. It's far less important than the ability to switch from attacking to healing and vice-versa.
I understand a bit what is proposed here, and the argument that it would make the game more dynamic. It's would be a bit more like standard games with dozens of special powers you can use often.
It's true that it's not a big deal for Devs, but, I think it is really a big one for leveldesigners to find the right balance. If this is became a will, one should implement this on a test server, so everyone could see if it's more fun or not. We cannot just change the values like that.
This is very sensitive, because it may break habits of long time players (the worst ones^^). The one who adapts fast will have a great advantage. The others would be completly upset.
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Beauté, curiosité, virtuosité !