Only Irtidel has understood the point of this proposal. It isn't about "how to play Ryzom as it is" but about the design flaws that show up early on when leveling. They are of course subject to opinion, and so are the different possible approaches.
I will make another thread for open discussion so we don't abuse Ideas For Ryzom subforum.
ps: the hints are very welcome, just "slightly beside the point" :)
I will make another thread for open discussion so we don't abuse Ideas For Ryzom subforum.
ps: the hints are very welcome, just "slightly beside the point" :)