(if you vote other please offer your "other" option for us to consider)
ok since the last "fix" of the NH system, now a teleport is required to ware down the system, based on various test reports ware per tp is between 4 and 6 products per TP.
A new or low level player trying to help NH doesn't yet have the fame for free travel (and the "fix" made changing your mind useless and null) thus a low fame player trying to turn in and raise fame is stuck spending dappers they may or may not have to spare.
let's look at the numbers:
remember each NH tp costs anyone below +45 fame with that civilization 3,000 dappers.
if someone turns in a full load at 2999/3000 that puts the system at 3035/3000.
on the low side that's 9 tp's (4x9=36) and that's 27,000 dappers in expense.
on the high side that's 6 tp's (6x6=36) and that's 18,000 dappers in expense.
for someone with so low fame that they won't get paid for helping NH with anything but fame, that's an insane cost simply to turn in to NH. and for those that are at less then 45 fame it's still a large amount of what they will make from NH in either case (at 50 fame it would be free but if there was a cost would be 10% of the NH pay for that fame level)
given the long wait for a tp with NH (roughly 30 seconds, double the time of a normal tp) and the time it takes to click the proper menu's a high fame player isn't likely to spend that time waring out NH for a fresh noob trying to gain fame for missions in a land or do a rite, or some other reason (trying to keep this short).
so i propose a few options for the community at large to vote on anonymously:
1) change the "fix" to allow ware when choosing "i changed my mind, i do not want to go anywhere" again (simply undo the last change to NH, we know that works and high fame players will do this to ware the system down for others, you are charged as soon as you choose "yes, transport me")
2) change the level of ware to 18, so that a low fame player can afford to spend 6,000 to turn in a full load
3) if you choose the other option, please offer your "other" option to allow others to consider it as well as mine.
let's face it, NH is only viable and useful to most players in desert and lakes; desert because the cities are in different regions and it can be hard for low level toons to trek around safely; lakes because swimming is dreadfully slow compared to NH (even with the 30 second wait for NH it's faster then swimming). While NH wasn't ment to be a source of income, due to the economy change at merger, a young new toon can't make enough dappers to live on selling mat's from looting/digging (merchants pay almost nothing, and high level players have no need for low level grind mats).
i'm sure option one is easy, they just have to undo what they did. option two is likely even simpler, just change a single digit to a double digit. (i'm sure it would take no more then 4 keystrokes to change x to xx, with a few clicks to open the script, and a couple more clicks to save the changes) and this would likely be the last step needed to make NH new player friendly as well as for old players too. (it doesn't have to be a public notice about the change if the ware is increased, some of us love to test and discover things.)
just my two dappers publicly about a topic that's been spoken of in many chats, from uni to faction/civ to privet (like cookies for example).
talkirc, public speaker for players of ryzom (one of many titles given to me by cookies)
ok since the last "fix" of the NH system, now a teleport is required to ware down the system, based on various test reports ware per tp is between 4 and 6 products per TP.
A new or low level player trying to help NH doesn't yet have the fame for free travel (and the "fix" made changing your mind useless and null) thus a low fame player trying to turn in and raise fame is stuck spending dappers they may or may not have to spare.
let's look at the numbers:
remember each NH tp costs anyone below +45 fame with that civilization 3,000 dappers.
if someone turns in a full load at 2999/3000 that puts the system at 3035/3000.
on the low side that's 9 tp's (4x9=36) and that's 27,000 dappers in expense.
on the high side that's 6 tp's (6x6=36) and that's 18,000 dappers in expense.
for someone with so low fame that they won't get paid for helping NH with anything but fame, that's an insane cost simply to turn in to NH. and for those that are at less then 45 fame it's still a large amount of what they will make from NH in either case (at 50 fame it would be free but if there was a cost would be 10% of the NH pay for that fame level)
given the long wait for a tp with NH (roughly 30 seconds, double the time of a normal tp) and the time it takes to click the proper menu's a high fame player isn't likely to spend that time waring out NH for a fresh noob trying to gain fame for missions in a land or do a rite, or some other reason (trying to keep this short).
so i propose a few options for the community at large to vote on anonymously:
1) change the "fix" to allow ware when choosing "i changed my mind, i do not want to go anywhere" again (simply undo the last change to NH, we know that works and high fame players will do this to ware the system down for others, you are charged as soon as you choose "yes, transport me")
2) change the level of ware to 18, so that a low fame player can afford to spend 6,000 to turn in a full load
3) if you choose the other option, please offer your "other" option to allow others to consider it as well as mine.
let's face it, NH is only viable and useful to most players in desert and lakes; desert because the cities are in different regions and it can be hard for low level toons to trek around safely; lakes because swimming is dreadfully slow compared to NH (even with the 30 second wait for NH it's faster then swimming). While NH wasn't ment to be a source of income, due to the economy change at merger, a young new toon can't make enough dappers to live on selling mat's from looting/digging (merchants pay almost nothing, and high level players have no need for low level grind mats).
i'm sure option one is easy, they just have to undo what they did. option two is likely even simpler, just change a single digit to a double digit. (i'm sure it would take no more then 4 keystrokes to change x to xx, with a few clicks to open the script, and a couple more clicks to save the changes) and this would likely be the last step needed to make NH new player friendly as well as for old players too. (it doesn't have to be a public notice about the change if the ware is increased, some of us love to test and discover things.)
just my two dappers publicly about a topic that's been spoken of in many chats, from uni to faction/civ to privet (like cookies for example).
talkirc, public speaker for players of ryzom (one of many titles given to me by cookies)
---
Remickla (atys)
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