IDEAS FOR RYZOM


Melee : Feint + Aim

My personal preference would be 75%-100% critical hit chance for Opening After Feint and have Aim effects balanced for regular use.

We would have months of evolving strategies in both PvE and PvP. Even daggers could become a serious combat option given their high speed and low cost per hit. Not to mention the trascendental decision of "should I chain another effect or use Opening After Critical? *looks at the stamina pool*".

The stanzas system is awesome and macros complement it very well. But it looks like it was never taken to it's full potential.
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Last visit Wednesday, 13 November 00:50:06 UTC
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