I came to this idea since both Feint and Aim stanzas are underused and don't provide game.
Aim effects only apply if a critical hit is triggered (5% chance). With the simple addition of a 50% critical chance when an Attack After Feint stanza is used Aim stanzas will become meaninful and Feint useful. Damage increase is not a problem since feint requires two hits and the first one deals no damage.
Having a 50% chance of triggering the Aim effect (in case you hit) would make RICH COMBAT TACTICS possible. This number could be tweaked afterwards, making it either higher or lower depending on player feedback.
Thanks for considering it. Ryzom still has potential.
Aim effects only apply if a critical hit is triggered (5% chance). With the simple addition of a 50% critical chance when an Attack After Feint stanza is used Aim stanzas will become meaninful and Feint useful. Damage increase is not a problem since feint requires two hits and the first one deals no damage.
Having a 50% chance of triggering the Aim effect (in case you hit) would make RICH COMBAT TACTICS possible. This number could be tweaked afterwards, making it either higher or lower depending on player feedback.
Thanks for considering it. Ryzom still has potential.