I don't see the logic of this idea and I'm against it for several reasons;
- Why? I mean why remove a part of the game that works well?
- If you've ever tried to explain anything to a player who doesn't even know how to equip a weapon (I have) you will know how just explaining things to new players will not work.
- Levels of Mobs and dig spots around capitals would have to be reduced to Silan levels
- Silan landscape includes forest, lakes, desert and jungle in a small area - if you start on the Mainland you would not see other ecosystems until you can be trekked
- You would have to ask players when they set up their character which Capital they want to start in, before they have any idea about the different landscapes available
There are probably more reasons why this is a daft idea so I will edit this post as they come to me.
- Why? I mean why remove a part of the game that works well?
- If you've ever tried to explain anything to a player who doesn't even know how to equip a weapon (I have) you will know how just explaining things to new players will not work.
- Levels of Mobs and dig spots around capitals would have to be reduced to Silan levels
- Silan landscape includes forest, lakes, desert and jungle in a small area - if you start on the Mainland you would not see other ecosystems until you can be trekked
- You would have to ask players when they set up their character which Capital they want to start in, before they have any idea about the different landscapes available
There are probably more reasons why this is a daft idea so I will edit this post as they come to me.
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It's bad luck to be superstitious . . .Palta e decata, nan nec ilne matala.
When one goes on a journey it is not the scenery that changes, but the traveller