IDEAS FOR RYZOM


Remove Silan from game

while i both like and dislike parts of the things said here. silan could be removed, and the same types of mission NPC's could be added on the mainland in the capital cities. (missions should all be limited to being done only once)

first thing, remove all the useless chatter of the NPC's, they're not any good if they bore the new player with a million pointless stories.

not everyone is going to do all 4 skill tree trainers, so it would be a very good idea to make each one teach and require a new homin how to create and/or edit a stanza. (right now the only one that even covers this in silan is the harvest mission giver, and not until the 3rd mission)

ok, on the part about the comments about removing people from silan that are over a given level, i have to argue against that because not everyone that has a toon there is leading new players down the wrong path, given that the toon i use there is over level 50 in a few skills all of which were gained honestly in silan. further more, by about level 65 or 70 i expect to get no xp for anything in those skills given the limited levels of mob's there. if you take a poll on the new players that myself and my wife (also that has a toon in silan over your "level limit") have helped, they would tell you that our help was greatly needed and very educational for them, because what silan doesn't teach anywhere, we do. eg when and how to use taunt, where and how to prospect mats, how to work in a team for various missions, ect.
i would vote that ABUSIVE toons be kicked to the mainland, but that won't happen either. further more when i get a friend or someone else i know to try ryzom, i need my silan toon to help them and guide them through the game i got them to play, which as a long time player i can teach them the things that the missions in silan lack, unlike the npc's there i can answer questions when the npc doesn't explain clearly to them.
thus removing people that are truly helpful, honest, and friendly from silan only hurts the whole game more. (not one player i've helped in silan has ended up in my guild, i forbid silan recruiting in WaO, to be honest, many of them have ended up in karavan guilds like... RIFT WALKERS!, imagine that.) I don't bring the kami and karavan topics with me when i go to silan, since silan is my vacation home from ML drama.
I would go so far as to say that any player with any skill that is over what can be gotten legitimately in silan should have a 48 hour play time limit in silan to prevent them from unbalancing the area. (this would be extremely had to do but would be a good way to get rid of toons with 250 skills in silan, ditto with toons over 100 for that matter.)

but for any of the things like this we'd need the skills of people that have been shunned by the powers that be. that being said, i'm working currently on a guide to silan to help fill in the gaps, and once complete it's my hope that people just coming to ryzom will be directed to the friendly helpful people that are common in ryzom, thus shutting out the foolish and wayward that try to fill the new players heads with foolish information that the helpful and friendly then have to correct, causing painful hours of work and effort.

ok i've given my 2(000) dappers on this topic. i'll be watching for my next opportunity to state facts that i'm sure many would support (if those persons would read and give a simple +1 post)

talk

darn i write so much there's like 4 new posts in the time it took me to do this much.... lolx.

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Remickla (atys)
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