IDEAS FOR RYZOM


PW O'Clock, Steam, and the Future of Ryzom

This is a great plan. I'd suggest virtualizing the server. Plenty of cheap or free virtual server solutions out there, then you can siolate the backup and other maintenance programs and control the exact amount of CPU/RAM you allow them to utilize, never overburdening the primary Ryzom server.

Once virtual, it is easy as pie to make a snapshot of the server, or replicate it with something like Zerto, to another server (AWS cloud for example) and have a DR copy, all ready to spin up on a moments notice.

Don't let Steam drop a pile of bad press or the entire greenlight effort is in vain.
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Last visit Wednesday, 13 November 00:51:14 UTC
P_:G_:PLAYER

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