Ok, so currently we have four positions in a guild: member, officer, high officer, and leader. The officer position is quite weak (can change motd, and invite/kick members), while the HO position is incredibly strong.
I find this current set-up limiting.
Perhaps roles could be diversified, and a member will be allowed (or not) to perform a certain role by the guild leader.
For example
- Master of Coin : can take money from guild hall.
- Sergeant : Can change position of guards in outpost fights. Can pay for guards.
- Communication officer : Can declare war and change outpost defense times.
- Quartermaster : Can access all items and mats in guild vault. Must be subbed.
- Apprentice overseer : Can only access crafted items up to q150 in vault. May be f2p.
- News-bearer : Can change motd.
- (some other stuff you can think of)
I think I've seen several guilds struggle with the lack of details in permissions .. :)
I find this current set-up limiting.
Perhaps roles could be diversified, and a member will be allowed (or not) to perform a certain role by the guild leader.
For example
- Master of Coin : can take money from guild hall.
- Sergeant : Can change position of guards in outpost fights. Can pay for guards.
- Communication officer : Can declare war and change outpost defense times.
- Quartermaster : Can access all items and mats in guild vault. Must be subbed.
- Apprentice overseer : Can only access crafted items up to q150 in vault. May be f2p.
- News-bearer : Can change motd.
- (some other stuff you can think of)
I think I've seen several guilds struggle with the lack of details in permissions .. :)
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