I've been thinking about this, but I can't seem to settle on one side of the fence, or the other.
On one hand, it may be useful. Somehow. Maybe.
On the other hand, the attacked guild has no reason to know information that you otherwise would never get. Why should I be able to learn the name of your guild leader only if you attack my outpost? Makes no sense. War is war, you either attend or you don't. If you feel you're being harassed you file a ticket (and you'll be told by GMs that several attacks in a row are perfectly fine, as we learned with The Outsiders). Knowing the formal allegiance of the attacking guild does not help much, considering cross-faction alliances.
Overall, I'm not sure if there's much point for this feature...
On one hand, it may be useful. Somehow. Maybe.
On the other hand, the attacked guild has no reason to know information that you otherwise would never get. Why should I be able to learn the name of your guild leader only if you attack my outpost? Makes no sense. War is war, you either attend or you don't. If you feel you're being harassed you file a ticket (and you'll be told by GMs that several attacks in a row are perfectly fine, as we learned with The Outsiders). Knowing the formal allegiance of the attacking guild does not help much, considering cross-faction alliances.
Overall, I'm not sure if there's much point for this feature...
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