Possibly the tides idea should be filed in Ryzomforge's bug tracking system as a general enhancement request: allow any body of water to have varying levels.
Besides tides in Trykoth we could have puddles gaining or loosing water with rain or draught.
While the functionality is not there yet, maybe an event is possible to lower the water level in Trykoth because the Kitins dug tunnels in the wrong place.Some water could still be there but most gone. We'd have less places as safe spots, aggro would roam a bigger area. And event managers could spawn more of them. Once we collect enough resin, wood, bark and sap, we fight the Kitins once more and then close the tunnel. The next rain will raise the water level to normal.
My hope would be that the required patches to the landscape are minimal - in the best case just one parameter for the main body of water.
The infect event is a good idea, too. But likely requires code changes.
Besides tides in Trykoth we could have puddles gaining or loosing water with rain or draught.
While the functionality is not there yet, maybe an event is possible to lower the water level in Trykoth because the Kitins dug tunnels in the wrong place.Some water could still be there but most gone. We'd have less places as safe spots, aggro would roam a bigger area. And event managers could spawn more of them. Once we collect enough resin, wood, bark and sap, we fight the Kitins once more and then close the tunnel. The next rain will raise the water level to normal.
My hope would be that the required patches to the landscape are minimal - in the best case just one parameter for the main body of water.
The infect event is a good idea, too. But likely requires code changes.