I am not asking to de-populate them completely, just some of them. I have run into a group of npcs have blocked a path while milling around. Each main city has this problem, though Pyr is the worst.
And from a bustling city point of view, I could agree with if the mob pathing had some termination involved and not a constant loop.
Random execution and / or clear pathing. Not a constant loop over and over.
In Pyr there are several groups that will block corridors while they mill about and turn around. Some path in front of doors blocking access.
Why does an apprentice at forge walk down the ramp stand there (smoking a cig?) and walk back up the ramp. Rinse and repeat - ad infinitum ? I could see this happen every hour or 2, does that translate to every couple of minutes in real time?
Why not have them path to the side? Whats the point of have an npc move 10 feet or so and do nothing?
And from a bustling city point of view, I could agree with if the mob pathing had some termination involved and not a constant loop.
Random execution and / or clear pathing. Not a constant loop over and over.
In Pyr there are several groups that will block corridors while they mill about and turn around. Some path in front of doors blocking access.
Why does an apprentice at forge walk down the ramp stand there (smoking a cig?) and walk back up the ramp. Rinse and repeat - ad infinitum ? I could see this happen every hour or 2, does that translate to every couple of minutes in real time?
Why not have them path to the side? Whats the point of have an npc move 10 feet or so and do nothing?
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