Mjollren --
There is only one "weather number" (WN). The labels "good" and "bad" are irrelevant. Exe moon resin in GoC is present in "worst" weather (or from WN=0.85 to 1.0). It is not types of "good" or types of "bad" it is only the WN. The exe yana node in void is active when WN < 0.166 ("good") or when 0.5 < WN < 0.833 ("bad" -- but not for the digger). Karu's graph is spoiling the heck out of me in digging exe's and drastically increasing the length of the labels on my flags.
Forgotten --
The bug in the client weather report has been there since I've been playing, which is over eight years now, so it isn't new.
So you do. However, there is also an interaction between D (source life) and E (stability) ((and the number of mats and time remaining- but that seems to be a second order effect))
For instance in mode 3, the more that stability is greater than life (E>D) the more effect there is (on average) on life vs stability.
In mode 5, as long as E>D both E and D tend to be affected together. Once E < D E is effected much more by each action.
There are numerous other interactions that I have observed, and of course they depend on which stanzas you are using. ((The above observations are for q250 gentle speed 6 harmful rate 6, gentle extraction, material spec, land spec.))
There is only one "weather number" (WN). The labels "good" and "bad" are irrelevant. Exe moon resin in GoC is present in "worst" weather (or from WN=0.85 to 1.0). It is not types of "good" or types of "bad" it is only the WN. The exe yana node in void is active when WN < 0.166 ("good") or when 0.5 < WN < 0.833 ("bad" -- but not for the digger). Karu's graph is spoiling the heck out of me in digging exe's and drastically increasing the length of the labels on my flags.
Forgotten --
The bug in the client weather report has been there since I've been playing, which is over eight years now, so it isn't new.
Forgotenland
I do note that the actual impact of any action to D or E can be anywhere (uniformly drawn) from 0x to 2x.
So you do. However, there is also an interaction between D (source life) and E (stability) ((and the number of mats and time remaining- but that seems to be a second order effect))
For instance in mode 3, the more that stability is greater than life (E>D) the more effect there is (on average) on life vs stability.
In mode 5, as long as E>D both E and D tend to be affected together. Once E < D E is effected much more by each action.
There are numerous other interactions that I have observed, and of course they depend on which stanzas you are using. ((The above observations are for q250 gentle speed 6 harmful rate 6, gentle extraction, material spec, land spec.))
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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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