English


Make people tagged for pvp dissapear from compass

You can do a /who and see if the person actually did teleport away. Personally I have a macro for this command, and for far less nefarious purposes (seeing who can rez if I die scouting, simply to see where folks are hanging around, etc).

If you see a blue dot dissapearing but the list of people isn't changing, you now must be wary. Ok, I shall reword: such an approaching entity is only *potentially* hostile.

Players trying to find each other can use literally any of the communication channels available, and establish a well known meeting point. That's hardly a concern, especially since you can still *see* each other.

If however you're attempting to gank someone, you must actually find them first. This increases both the difficulty and the reward of having a pvp flag, both for ganker and gankee. For once, it removes the stupidly easy option of popping invulnerability as soon as you see a red dot speeding up towards you.

You obviously can't attack someone who isn't pvp tagged, I'm not sure what were you trying to say there :)

(Also: This side-topic is mostly predicated on the idea that the client behaviour is deliberately lazy. Showing blue dots in 250m for everyone could be an oversight, a bug.)

---

Show topic
Last visit Saturday, 30 November 20:03:45 UTC
P_:G_:PLAYER

powered by ryzom-api