Exactly, Xtarsia.
It's all been said before, but still:
Which brings me back to the point of why the existing teaming, forming a league and using self-created extra "secret" chat channels does not suffice to be friends with others?
There are quite a few players out there who use those means to play with their friends. Some of them play characters in different guilds than the friends, some decided for their chars to remain unguilded. No problem.
To me it's all about priorities for the devs to focus their work on. This particular idea - while convenient to a few players if implemented - changes quite a few things concerning the game's balance between the powers for all those who take those powers seriously. Imho, there's far more things that should be done first. Simply because there's already a very viable workaround for those who are proposing this idea.
If anything, this (and the other thread about this topic) should alert any devs out there to heed the consequences of a partial release of new features: Whatever you say and do, half the folks do not remember later on that changes might be bugfixes or just missing pieces which should have been there from the start of that new feature...
It's all been said before, but still:
Which brings me back to the point of why the existing teaming, forming a league and using self-created extra "secret" chat channels does not suffice to be friends with others?
There are quite a few players out there who use those means to play with their friends. Some of them play characters in different guilds than the friends, some decided for their chars to remain unguilded. No problem.
To me it's all about priorities for the devs to focus their work on. This particular idea - while convenient to a few players if implemented - changes quite a few things concerning the game's balance between the powers for all those who take those powers seriously. Imho, there's far more things that should be done first. Simply because there's already a very viable workaround for those who are proposing this idea.
If anything, this (and the other thread about this topic) should alert any devs out there to heed the consequences of a partial release of new features: Whatever you say and do, half the folks do not remember later on that changes might be bugfixes or just missing pieces which should have been there from the start of that new feature...