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'Normal' guilds and 'alligned' guilds

Djaimse: While some of your post (the one before the last) was quite amusing, I think that you are missing the point and destroying the discussion by bringing in grievances due to post fusion development of roleplay.

Those worries should be reflected, considered, and solutions proposed, though, to be honest, I do not really see one, at the moment. It was clear that the different traditions of roleplay and gameplay in the three communities would lead to conflicts and clashes, but it would be good to get a bit more objectively and constructively over it.

As to the guilds matter, I see the problem in the rule that aligned guilds may include neutrals, which is not logical in my opinion. For me it is not much different from agnostics allowed to join churches. It does not follow. That marauders, technically, were counted neutrals til now, is a side aspect emphasizing that kind of illogic.

It would be better when neutral guilds were allowed to take everybody, aligned or not, together with neutrals, while aligned guilds could only take aligned ones. I do not see that a Kami believer must hate Karavan followers, or that a Fyros Patriot is obliged to hate Matis Vassals. Clearly, no believer or national is forbidden to do so, but I frown upon attempts to force manichaeic extremism onto everybody aligning herself to a nation or creed.

Btw, at least on Leanon and Ari, there have always been alliances between guilds of different creed or nation when the interest in controlling OPs made it necessary or advisable. There is not only one way to do roleplay and gameplay.

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral
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