Lacuna - The way I see it, I have a nice, safe spot in Loria to dig grind fiber and bark. Crafting other weapons would require more back-and-forth, and more time editing my dig actions (I use material specializations).
Given how many times I have to swap already, just sticking with two mats to eliminate even the couple of minutes it takes to do so is a bit of a time-saver. There is shell here too though, so I could do Pikes or Spears as well without running around. But the Amber/Node spot is ~400m away from where I currently spend most of my time, and I just don't feel like running back and forth.
One other thing is that Staff crafting at 150 opens access to the racial 1H weapon crafting plans that take the same number of mats as HQ weapons. That will speed up grinding any other 1H crafting skill as well since my other 1H crafting skills are too low to buy the HQ plans. When the time comes to do other weapons, I'll be getting 300XP/mat for a loooong time, which will cut down on digging time per crafting level, and using more mats per item which will also save a bit of time (and tool wear).
Now, for actual use, a q10 staff is just as good for enchants as a q250, and regular HQ gear has a durability advantage over "racial" gear, but for purposes of just grind-crafting, shorter dig times and maximum number of mats per item when I switch to another craft skill are why I am taking the route that I am taking.
Does it make more sense now?
Placio - Not just low-level diggers, but lazy master diggers too.
Given how many times I have to swap already, just sticking with two mats to eliminate even the couple of minutes it takes to do so is a bit of a time-saver. There is shell here too though, so I could do Pikes or Spears as well without running around. But the Amber/Node spot is ~400m away from where I currently spend most of my time, and I just don't feel like running back and forth.
One other thing is that Staff crafting at 150 opens access to the racial 1H weapon crafting plans that take the same number of mats as HQ weapons. That will speed up grinding any other 1H crafting skill as well since my other 1H crafting skills are too low to buy the HQ plans. When the time comes to do other weapons, I'll be getting 300XP/mat for a loooong time, which will cut down on digging time per crafting level, and using more mats per item which will also save a bit of time (and tool wear).
Now, for actual use, a q10 staff is just as good for enchants as a q250, and regular HQ gear has a durability advantage over "racial" gear, but for purposes of just grind-crafting, shorter dig times and maximum number of mats per item when I switch to another craft skill are why I am taking the route that I am taking.
Does it make more sense now?
Placio - Not just low-level diggers, but lazy master diggers too.
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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.