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New rules for guilds?

Hello again everyone, it seems to me that people have only been focusing on 1 point and that is the Marauder group and have missed the bigger and real picture regarding role-play. In my previous post, I highlighted that if you want a serious role-playing environment then everything I stated needs to change and be addressed or we are just making 1 rule change to appease a few people at the greater expense of destroying an entire community because if I am reading between the lines, you will see a mass exudes of toons and then the few who benefited will have no one for the precise role-playing to accrue.

As I stated before in my previous post, I am fairly new to the game and up to now still enjoy regardless of the fact that i have been killed for no reason other than the company i keep and for "just because" as an excuse but I cannot recommend this game to anyone if this is the direction we are headed by force game play. If you want to force everyone to follow this path, then i suggest you eliminate Free-2-Play and see how drastically the landscape changes and let the hardcore Pay-2-Play enjoy their time which will not last long and a game destroyed.

Sounds like we are headed back to what was describe to me as the old days with multiple servers or no game will exist at all.

Thank you, Soyeok :-)

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Last visit Monday, 25 November 02:01:33 UTC
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