There is already a game mechanic for grouping characters by faction, it's called FACTION. There is no reason that guilds can't be multi faction. Especially when developers have not finished adding all the factions that are in the game/lore.
Guilds SHOULD be a way for players (no matter what faction) to join together for WHATEVER common reason. The current mechanic of only Kami in Kami guilds is pointless. Kami are Kami, and they do NOT need to further be defined as Kami because of their guild. It's a redundant game mechanic that is breaking the game.
If you want to turn this game into nothing but roll playing with no originality or flexibility, then you are going to eliminate a HUGE part of your player base that does NOT roll play and even more roll players that do not want to be confined to "following the rules".
and if you want to say mara can only be in mara guilds fine do it, then you also need to say that rangers can only be in ranger guilds, and neutrals can only be in neutral guilds. If you are going to use that type of thinking then you need to apply it to ALL factions not just one or 2.
Guilds SHOULD be a way for players (no matter what faction) to join together for WHATEVER common reason. The current mechanic of only Kami in Kami guilds is pointless. Kami are Kami, and they do NOT need to further be defined as Kami because of their guild. It's a redundant game mechanic that is breaking the game.
If you want to turn this game into nothing but roll playing with no originality or flexibility, then you are going to eliminate a HUGE part of your player base that does NOT roll play and even more roll players that do not want to be confined to "following the rules".
and if you want to say mara can only be in mara guilds fine do it, then you also need to say that rangers can only be in ranger guilds, and neutrals can only be in neutral guilds. If you are going to use that type of thinking then you need to apply it to ALL factions not just one or 2.