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[Dev] Reports of Ryzom Forge's meetings (Dev Group)

Meeting's report - 27th of april 2015:

*YannK: Wiedii: if some Dev have time, RC needs people to help setting up / debugging Ryzom Core Studio. It's the tool used to edit the particle system and partly to work on the graphics.

*Wiedii: Does someone have an idea on the need mentionned by YannK: a Blender to NeL plugin ?
YannK: Wiedii: Kaetemi is the one on RC who knows best the pipeling, I believe, and he had proposed to check the feasibility already.  Kaetemi : did you had some time to study the feasability/time needed/ cost of a blender plugin to replace 3DSMax one ?
<Kaetemi> YannK: basic export functionality for static model with texture is half a week work. Add week or two for skeleton plus vertex weight. Add another week or two for a separate nel material editing tool. Then there's a bunch of additional features like multi-res meshes with LOD etc which probably will take about three weeks to get working and debugged etc. Then there's a shitload of support for animations, including material animations, which i cannot put an estimate on. At this point, still missing is static landscape meshes with lightmapping, clustering, and all that stuff.. but that will need a complete overhaul because it also uses 3dsmax as leveleditor currently.. So estimate 2 000 € / week to be safe. :) And you can calculate what it'd cost depending on what feature you need. :)
<Goki_ET> "to be safe" Safe from what?
<Kaetemi> from running out of time and getting a good dev.
<wiedii> Ok, we'll need to study all this, thanks Kaetemi.

<Goki_ET> There is some work by Ulukyn, that hopefully will allow full ai scripts to be applied to event groups without having to define them with primitives. no ETA on that yet, but combined with Ark, it will allow even more cool things :) ie, make a mob do X when its HP goes below Y. etc.

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Tamarea
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