Report of Ryzom Forge's meeting - monday, 30th of april 2015.
<Wiedii> The marauder drill is still on the shelf, with other projects.
*YannK: I got from Cerulean a texture to create a ranger standard-bearer. I'll see if I can make esaily a .shape from it, but I don't master the specific process on 3DSMax. We already have the .shape, it's just a matter of applying the texture, so I'll cheat a bit by using the set-ups of the other standard-bearer (the one of the OP), hoping it'll work. I'll keep you informed.
*YannK: On the other hand, I'm still studying the particles system and since KaizeFx doesn't seem to have time anymore, I can give a try on the effect for a mara teleport.But I need directives from the LD/anims/lore master/designers... 'cause I'm no graphic designer.
*Wiedii: I can help you on this, we'll talk about it in private if you want.
<talkIRC> i spoke with kaizeFX (i was the person to direct him to the forge teams) and it was discussed that a possible animation based on the madness and fear animations was his project plan, i've not seen him in game or on IRC in some time so i have no idea of his progress or if he will return.
<YannK> With a mercurial deposit, we could have continued his work.
talkIRC> The marauder players that we (kaizefx and myself) spoke with about this idea was well liked over-all, the last he had told me he was going to attempt to start then animation with the madness cloud and as that faded and the player "vanished" the fear animation would would fill the location they were. I agree yannk that a central location of all works of this type would help to share the work should a member leave.
*YannK: Finally, I ask again solemnly: could we have a centralised deposit where to put our works (such as a mercurial deposit), it would be much practical.
*Wiedii: More generally, there's a problem with the graphics team. Actually, I believe (but I may be wrong) that there currently isn't really a team, nor dedicated tools.
*YannK: Indeed Wiedii. We've got to use 3DSMax (and an old version, furthermore) and a dedicated plugin, so it's not easy to find volunteers.
<Lyne> *YannK: Supporting pirating is out of the question, so ti restricts, of course. The licence is 3900€, just a reminder.
<Remigra> Is it possible for students to get a 3dsmax lizent, free but limited 3 years I believe.
*Wiedii: It's a bit late, and it probably doesn't affect everyone here, but I think we should discuss the needs, and the organisation, an evening here, on the #ryzomgraphic channel. We'll speak on #ryzomgraphic about our needs and the organisation we'll install to structure this team.
Remigra> team in matters graphics. Even if I do not get along with 3dsmax. For help when creating icons or textures I am prepared to dds format for each. simply write ingame.
*Wiedii: Ok, thanks Remigra. On short term, we'll always find someone to export to the formats handled by NeL, but in the futur proper plugins to create from free softwares will be necessary, yes... but we'll need voluntary dev to work on it.
*Goki : Mon seul commentaire pour l'instant : les images statiques des organigrammes seraient mieux au format text, pour que ce texte soit sélectionnable.
<wiedii> J'ai à présent un outil pour extraire le contenu texte.
<Lyne> *Goki : Ca sera utile.
<wiedii> ok, je vais essayer de voir pour que ce soit traduit rapidement alors.
<Wiedii> The marauder drill is still on the shelf, with other projects.
*YannK: I got from Cerulean a texture to create a ranger standard-bearer. I'll see if I can make esaily a .shape from it, but I don't master the specific process on 3DSMax. We already have the .shape, it's just a matter of applying the texture, so I'll cheat a bit by using the set-ups of the other standard-bearer (the one of the OP), hoping it'll work. I'll keep you informed.
*YannK: On the other hand, I'm still studying the particles system and since KaizeFx doesn't seem to have time anymore, I can give a try on the effect for a mara teleport.But I need directives from the LD/anims/lore master/designers... 'cause I'm no graphic designer.
*Wiedii: I can help you on this, we'll talk about it in private if you want.
<talkIRC> i spoke with kaizeFX (i was the person to direct him to the forge teams) and it was discussed that a possible animation based on the madness and fear animations was his project plan, i've not seen him in game or on IRC in some time so i have no idea of his progress or if he will return.
<YannK> With a mercurial deposit, we could have continued his work.
talkIRC> The marauder players that we (kaizefx and myself) spoke with about this idea was well liked over-all, the last he had told me he was going to attempt to start then animation with the madness cloud and as that faded and the player "vanished" the fear animation would would fill the location they were. I agree yannk that a central location of all works of this type would help to share the work should a member leave.
*YannK: Finally, I ask again solemnly: could we have a centralised deposit where to put our works (such as a mercurial deposit), it would be much practical.
*Wiedii: More generally, there's a problem with the graphics team. Actually, I believe (but I may be wrong) that there currently isn't really a team, nor dedicated tools.
*YannK: Indeed Wiedii. We've got to use 3DSMax (and an old version, furthermore) and a dedicated plugin, so it's not easy to find volunteers.
<Lyne> *YannK: Supporting pirating is out of the question, so ti restricts, of course. The licence is 3900€, just a reminder.
<Remigra> Is it possible for students to get a 3dsmax lizent, free but limited 3 years I believe.
*Wiedii: It's a bit late, and it probably doesn't affect everyone here, but I think we should discuss the needs, and the organisation, an evening here, on the #ryzomgraphic channel. We'll speak on #ryzomgraphic about our needs and the organisation we'll install to structure this team.
Remigra> team in matters graphics. Even if I do not get along with 3dsmax. For help when creating icons or textures I am prepared to dds format for each. simply write ingame.
*Wiedii: Ok, thanks Remigra. On short term, we'll always find someone to export to the formats handled by NeL, but in the futur proper plugins to create from free softwares will be necessary, yes... but we'll need voluntary dev to work on it.
*Goki : Mon seul commentaire pour l'instant : les images statiques des organigrammes seraient mieux au format text, pour que ce texte soit sélectionnable.
<wiedii> J'ai à présent un outil pour extraire le contenu texte.
<Lyne> *Goki : Ca sera utile.
<wiedii> ok, je vais essayer de voir pour que ce soit traduit rapidement alors.