Little things...
As mentioned in the title, I’ll enter more in detail further, I’d like to share here my impressions about “the Saga of Ryzom,” what I’ve liked and why, since the beta and for more than 10 years, I have never quit.
When I started, there wasn’t an island for newcomers yet, where everyone is mixed. Each race had its own refugees land, and you couldn’t start anywhere else other than your own race land. It’s not like that anymore, and it’s fine this way. From the start, all races play on the same ground, and when joining the mainland, one can choose where (s)he wants to go.
But let’s come back to my own beginnings, and to the little things that fascinated me without “Silan,” the current beginners’ island.
Already the making of the character was different from what was known. It’s fine that you can build everything by assembling what you want visually. Lots of games offer it, but choosing your specialty, while existing, doesn’t commit you. It just gives minor advantages to start in this branch.
As soon as I arrived on the island, something caught my eye. I learned later that it was called “micro-vegetation”. Trees and grass bent under the wind, as if it was blowing through them, and their bending depended upon the strength of the wind. And then, rain started to pour, and everything became lively. The sound of the rain could be heard, and I discovered flitting midges, or dragonflies. Frogs bounced at the edge of the ponds, and fish were swimming in them. I was captivated and I paid a high price for it: a hungry animal had me for his meal and I found myself back to the small beginning camp. I only remembered hearing a bark and seeing dust whirl. What was it? I had to discover it.
I snaked in and out the bushes and listened. There were the sounds of a bovine herd, and I saw them. Lots of bovine-like animals (bodocs), gathered in a herd, and grazing. Grazing… yes, they were really doing it. And they were moving around like a herd. Again I was speechless. There were small and big ones, and then I heard the same barks I had heard before my death.
I saw some wolf-looking animals (gingos) running in a pack towards the herd. The herd stampeded in panic, but the pack separated one of the animals from the herd and hunted it implacably. They tore it apart and the pack fed itself on it, at least it was how it seemed to me, then they ran further and lied down to sleep. I was puzzled. All of this looked to me like a nature-documentary.
I jumped, beside me was seated a curious animal which gave the paw like a small dog waiting for a gift (yubo). It barked like a small dog and growled, but it wasn’t aggressive with me. And it also lived in small groups, scratching the ground around them and swarming the whole place.
I went back to town, relieved not to be eaten by the gingos. There I found other players and we grouped together. Together we fought, and together we had a better chance to survive the wilderness. Everyone had taken his own mission. But it could be changed anytime.
I continued the venture, and I could name scores of other such little things, like for example that the herds migrate along the seasons, and that the predators follow them. And so on and so forth. But it would take us too far away.
Everyone needs to experience by himself all the little things of “the Saga of Ryzom”… how the world with all its rules, which can be found nowhere else, awakens to life. No more stupid and unmoving opponents just waiting for someone to knock them down, no more set paths, no more frozen and lifeless worlds.
Here is Atys, the living planet, which deserves greatly the name of living planet. But it’s especially through the little things, that the great ones arise.
Remigra Mortes
(Great priestess of "Liberi Margus")
As mentioned in the title, I’ll enter more in detail further, I’d like to share here my impressions about “the Saga of Ryzom,” what I’ve liked and why, since the beta and for more than 10 years, I have never quit.
When I started, there wasn’t an island for newcomers yet, where everyone is mixed. Each race had its own refugees land, and you couldn’t start anywhere else other than your own race land. It’s not like that anymore, and it’s fine this way. From the start, all races play on the same ground, and when joining the mainland, one can choose where (s)he wants to go.
But let’s come back to my own beginnings, and to the little things that fascinated me without “Silan,” the current beginners’ island.
Already the making of the character was different from what was known. It’s fine that you can build everything by assembling what you want visually. Lots of games offer it, but choosing your specialty, while existing, doesn’t commit you. It just gives minor advantages to start in this branch.
As soon as I arrived on the island, something caught my eye. I learned later that it was called “micro-vegetation”. Trees and grass bent under the wind, as if it was blowing through them, and their bending depended upon the strength of the wind. And then, rain started to pour, and everything became lively. The sound of the rain could be heard, and I discovered flitting midges, or dragonflies. Frogs bounced at the edge of the ponds, and fish were swimming in them. I was captivated and I paid a high price for it: a hungry animal had me for his meal and I found myself back to the small beginning camp. I only remembered hearing a bark and seeing dust whirl. What was it? I had to discover it.
I snaked in and out the bushes and listened. There were the sounds of a bovine herd, and I saw them. Lots of bovine-like animals (bodocs), gathered in a herd, and grazing. Grazing… yes, they were really doing it. And they were moving around like a herd. Again I was speechless. There were small and big ones, and then I heard the same barks I had heard before my death.
I saw some wolf-looking animals (gingos) running in a pack towards the herd. The herd stampeded in panic, but the pack separated one of the animals from the herd and hunted it implacably. They tore it apart and the pack fed itself on it, at least it was how it seemed to me, then they ran further and lied down to sleep. I was puzzled. All of this looked to me like a nature-documentary.
I jumped, beside me was seated a curious animal which gave the paw like a small dog waiting for a gift (yubo). It barked like a small dog and growled, but it wasn’t aggressive with me. And it also lived in small groups, scratching the ground around them and swarming the whole place.
I went back to town, relieved not to be eaten by the gingos. There I found other players and we grouped together. Together we fought, and together we had a better chance to survive the wilderness. Everyone had taken his own mission. But it could be changed anytime.
I continued the venture, and I could name scores of other such little things, like for example that the herds migrate along the seasons, and that the predators follow them. And so on and so forth. But it would take us too far away.
Everyone needs to experience by himself all the little things of “the Saga of Ryzom”… how the world with all its rules, which can be found nowhere else, awakens to life. No more stupid and unmoving opponents just waiting for someone to knock them down, no more set paths, no more frozen and lifeless worlds.
Here is Atys, the living planet, which deserves greatly the name of living planet. But it’s especially through the little things, that the great ones arise.
Remigra Mortes
(Great priestess of "Liberi Margus")
---
"Decateis I Kamirac" "Necateis Sye Mideshye""Decateis I Loke" "Necateis Atys Morhdeis"
"I Nidran Sye Alede E Sye Neyde Ilya Necateis I Ulca"
"Liberi I`Margus"


