IDEAS FOR RYZOM


[balance] New Horizons payment scheme

I agree with something I believe Bitty has said in an earlier thread: Why the NH transporters are implemented in a way that they can be used to make such amounts of money is beyond me.

When they were introduced after the server merge it was to allow players - regardless of alignment - to quickly port from the capitals into the smaller towns. Simply because the individual language communities (only the three major ones: en,fr,de) got one of the smaller towns assigned respectively.

Iirc, at their start they often were pretty empty because their transportation system was heavily used but only few occupations products were delivered to them to keep them motivated. Of course it quickly became apparent that they provided dappers and faction points as a second benefit for product delivery, so that quickly became the focus of their use.

Imho, they should not pay out any dappers. Doesn't make sense to me at all. Originally, after the merge dappers were sparse, complaints by players abundant and thus it was understandable it wasintroduced that way. But now Dappers are as abundant as before the merge, and there's no story in why NH should provide three benefits when - storytelling wise - their existence is based on providing transportation to us.

As an aside, Mjollren your argument that new players have to pay for the transport is wrong, imho. It does not take long to reach a good enough fame to get that service for free. Players don't have to be citizens. Neutral players can have up to 50 fame with all four nations.

There are two solutions: One is to team up more, the second is patience and modesty.

Firstly, even if crafting is the only high income on the rootball, newbies can team up with someone more experienced (lvl ~100 in crafting is sufficient). The higher level can craft items for the newbies' missions. Crafters and diggers always can use a helping hand.

Secondly, I say patience and modesty because I never understand why a newbie player needs 36k dapper income a day (was it 1k or 10k dapper per occupation product delivery?). What do new players do with all that money?? A mount costs <10k, a pick is under 10k, the crafting tools are cheap for any crafter anyway. So the big items are the packers and the appartement - but what do you need those for when your levels are below 100??

We should not make the game easier just to provide everything to all players in a short and quick way. Ryzom is a hard game (unless you use spoilers all the time) and imho that is one of the reasons why we have a rather mature community.

I apologize for the rant. To summarize:

Remove the dapper rewards from NH, keep the faction points and the transport mechanics as is.
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