I have two problems with the transporters:
- since the system has been changed to accept up to 36 products at once, the transporters are almost always full of products.
- since the bug with fake transportation has been fixed, it takes a lot more time to lower the stock a transporter has.
Now, this is acceptable for an older player with several crafting skills. S/he could simply turn to overseers for money, and in fact those look more fun than running around collecting water or map fragments. Moreso, if said player is a nation member they will have a fame well over 45, and therefore can lower NH's stock for free (by transporting).
In stark contrast, a new player depends on this income MUCH more, uses the faction points with more hunger (cats!), and is less financially stable in order to do repeat transportation (costs 3k per trip).
So, I suggest a few modifications that should shift the target audience:
- Lower the personal daily cap from 36 to 24 or to 18. This makes a person with 100 fame gain less money, and therefore encourages them to turn to crafting missions.
- Raise the global cap from 3000 to 3500. Alternatively, increase the amount of products consumed per transport (Bittty suggested this is 5, maybe make it 10).
- Slightly raise the amount of money made at lower fames.
This should allow lower players to support themselves, while making it unappealing as a primary source of income at higher levels. I know I couldn't sustain tp'ing around on 180000 dappers per day, for example :)
- since the system has been changed to accept up to 36 products at once, the transporters are almost always full of products.
- since the bug with fake transportation has been fixed, it takes a lot more time to lower the stock a transporter has.
Now, this is acceptable for an older player with several crafting skills. S/he could simply turn to overseers for money, and in fact those look more fun than running around collecting water or map fragments. Moreso, if said player is a nation member they will have a fame well over 45, and therefore can lower NH's stock for free (by transporting).
In stark contrast, a new player depends on this income MUCH more, uses the faction points with more hunger (cats!), and is less financially stable in order to do repeat transportation (costs 3k per trip).
So, I suggest a few modifications that should shift the target audience:
- Lower the personal daily cap from 36 to 24 or to 18. This makes a person with 100 fame gain less money, and therefore encourages them to turn to crafting missions.
- Raise the global cap from 3000 to 3500. Alternatively, increase the amount of products consumed per transport (Bittty suggested this is 5, maybe make it 10).
- Slightly raise the amount of money made at lower fames.
This should allow lower players to support themselves, while making it unappealing as a primary source of income at higher levels. I know I couldn't sustain tp'ing around on 180000 dappers per day, for example :)
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