IDEAS FOR RYZOM


reduce campfire HP

campfires are starting to become a serious problem, and there seams to only be one way to remove them, killing them.

there is NO reason a campfire should have as much HP as a exterminator kitin does.

when a player or two are trying to level dig at a stable and campfires are in the way there's no excuse for it, more so when there are so many from a single player.

if there's not someone at the damn fire and it's clearly in the way, the damn things shouldn't take more then a few hits to kill by a multi-master.

and if that's nor reasonable, remove the campfires all together and remove the entire issue. it should be noted that i supported the fires, and i like the idea, i've done the rite, but i've yet to make my 2nd fire. i like to sit at my friends fires from time to time, to chat and to "meditate" (afk).

honestly when 1 campfire drops 2 points off my amps to kill and takes me and a healer a few minutes to kill, that's just way too much HP, a fire should NOT have as much hp as a 270 or 280 boss does.

honestly let's get reasonable about them ppl. if it's killed and your not sitting at it, build a new one. there isn't always a CSR online that can come and despawn them, so let's have an HP amount that can be killed without taking more then 2 HP points off a set of amps or a weapon.

talk

(likes campfires, just not the fact that they have more HP then dolak)

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Remickla (atys)
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