Osquallo makes a good point on the idea of reducing the mat's dropped and the time between respawn, there's on part that should be considered: most of the campers are in the same few guilds, thus they don't have to share mat's with anyone but themselves.
while i did offer more then one option to combat campers there is still only ONE that would make camping a totally useless endeavor: the merchant. (see below)
1) for those that camp this is a much better solution then camping.
2) for those that are seeking exactly one type of mat from one boss, which leads to long term camping, they can just buy the 10 mat's they need (at 100,000 dappers for each mat that's 1,000,000 dappers) which would remove the need to camp a single boss for months to obtain the mats for that "perfect recipe"
3) camping is a lazy way of getting the mat's you desire, so is going to a merchant to buy them.
other additions to the merchant idea:
1) the mat's that you would buy at the merchant don't have to be Q270, given that the highest we can craft is 250, merchant mat's could be of Q250 and still be the "same"
2) make the merchant mat's an item that can't be traded, so the person that is buying them would also have to be the crafter.
3) ryzom lacks GOOD things to spend dappers on, this would be a huge solution to finding a dapper sink that would be used often.
4) the idea that these mat's should be "exclusive" is the biggest part of the problem with camping. the more exclusive you make something the more reasons a player or group of players will use ANY means to get them, eg. camping is looked at like cheating, and they're cheating because of the "exclusive" nature of items or mats. (it's possible that some camp only to prevent anyone else from getting the "exclusive" stuff, not because of a genuine need)
someone spoke of what good all that awesome gear is if you don't PVP... i don't do much pvp outside of OP's and SN's, but that doesn't mean that i don't want the best gear i can get for PvE. (ryzom isn't a PVP only game) kinchers, jugulas, and vorax, are just as dangerous as anything else i might find on atys.
there's a very simple logic to my merchant solution, and like it or not. i've yet to see a valid reason that this idea would be bad for the game as a whole. (i'm still waiting for even a slightly good reason)
talk
while i did offer more then one option to combat campers there is still only ONE that would make camping a totally useless endeavor: the merchant. (see below)
1) for those that camp this is a much better solution then camping.
2) for those that are seeking exactly one type of mat from one boss, which leads to long term camping, they can just buy the 10 mat's they need (at 100,000 dappers for each mat that's 1,000,000 dappers) which would remove the need to camp a single boss for months to obtain the mats for that "perfect recipe"
3) camping is a lazy way of getting the mat's you desire, so is going to a merchant to buy them.
other additions to the merchant idea:
1) the mat's that you would buy at the merchant don't have to be Q270, given that the highest we can craft is 250, merchant mat's could be of Q250 and still be the "same"
2) make the merchant mat's an item that can't be traded, so the person that is buying them would also have to be the crafter.
3) ryzom lacks GOOD things to spend dappers on, this would be a huge solution to finding a dapper sink that would be used often.
4) the idea that these mat's should be "exclusive" is the biggest part of the problem with camping. the more exclusive you make something the more reasons a player or group of players will use ANY means to get them, eg. camping is looked at like cheating, and they're cheating because of the "exclusive" nature of items or mats. (it's possible that some camp only to prevent anyone else from getting the "exclusive" stuff, not because of a genuine need)
someone spoke of what good all that awesome gear is if you don't PVP... i don't do much pvp outside of OP's and SN's, but that doesn't mean that i don't want the best gear i can get for PvE. (ryzom isn't a PVP only game) kinchers, jugulas, and vorax, are just as dangerous as anything else i might find on atys.
there's a very simple logic to my merchant solution, and like it or not. i've yet to see a valid reason that this idea would be bad for the game as a whole. (i'm still waiting for even a slightly good reason)
talk
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Remickla (atys)
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