icus: maybe that was a joke, but i honestly don't understand what the issue is there, when those skills have high paying missions, but the two i listed are the ones that are lacking.
pappa: so like the real world the guy that's generally safe (not in fear of getting killed 24/7/365) should get more then the guy that's putting his life on the line and knowingly risking death for their profession should be payed less? i've never see a craft kill you (unless you did it in the middle of an aggro spawn).
xanix: your right the game is skill based, not class based, so why do the craft and harvest "classes" have missions that reward those classes so much better then the figher or mage "classes"?
pappa: so like the real world the guy that's generally safe (not in fear of getting killed 24/7/365) should get more then the guy that's putting his life on the line and knowingly risking death for their profession should be payed less? i've never see a craft kill you (unless you did it in the middle of an aggro spawn).
xanix: your right the game is skill based, not class based, so why do the craft and harvest "classes" have missions that reward those classes so much better then the figher or mage "classes"?
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Remickla (atys)
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