EDIT:
how can you click too fast when you are now forced to tp to the same city vs choosing "i changed my mind" like it was before the last change to NH was made. now unless you complete the tp from zora back to zora (meaning you must now see the loading screen) there's no ware on the system, and it doesn't always track the TP (i believe) so we're forced to do it more then the exact math would suggest.
ORIGINAL POST:
show me a bandit kill mission that pays 480,000 dappers and i'll be on it all the time, i'm not a crafter, so the best i can hope for from a single mission is 10 or 20k (bandit's wise, that i've found) so for those of us that don't dig and craft because that's not our idea of fun, we're just left with NH once every 23 hours for a large single event income.
the ONLY current route to welth is crafting, but not everyone want's to dig and craft.
i'll go with the idea of the NPC that would take products at a 75% reduction of the 100 fame payments, again without limits on turn-in amounts or cool down.
that or give us back the old payment rates we got for grind loot mat's sold to the npc's. had they not reduced that to such low amounts it would still be a way for hunters to make dappers.
NH is the only high paying income non-crafters and non-diggers have these days. maybe that needs to be addressed then. how about a bandit mission that requires you to kill 5 of each band of bandits in a ecosystem (so you'd start in the 50 zone, move on to the 100, then 150, 200, 250, and pay 500,000 (since killing 200 and 250 bandits isn't easy at all totally solo).
there's a serious need for more higher paying missions that are for hunting and bandit killing. maybe i should try to put this on my forge "to-do" list and try to create something along those lines... and the best part is there could be a valid RP reason for these new npc's and missions.... i'm sure some ppl could offer story ideas and background story for these new handy npc's (who know's we might get suboxide to move from the stables with something like this)
talk
how can you click too fast when you are now forced to tp to the same city vs choosing "i changed my mind" like it was before the last change to NH was made. now unless you complete the tp from zora back to zora (meaning you must now see the loading screen) there's no ware on the system, and it doesn't always track the TP (i believe) so we're forced to do it more then the exact math would suggest.
ORIGINAL POST:
show me a bandit kill mission that pays 480,000 dappers and i'll be on it all the time, i'm not a crafter, so the best i can hope for from a single mission is 10 or 20k (bandit's wise, that i've found) so for those of us that don't dig and craft because that's not our idea of fun, we're just left with NH once every 23 hours for a large single event income.
the ONLY current route to welth is crafting, but not everyone want's to dig and craft.
i'll go with the idea of the NPC that would take products at a 75% reduction of the 100 fame payments, again without limits on turn-in amounts or cool down.
that or give us back the old payment rates we got for grind loot mat's sold to the npc's. had they not reduced that to such low amounts it would still be a way for hunters to make dappers.
NH is the only high paying income non-crafters and non-diggers have these days. maybe that needs to be addressed then. how about a bandit mission that requires you to kill 5 of each band of bandits in a ecosystem (so you'd start in the 50 zone, move on to the 100, then 150, 200, 250, and pay 500,000 (since killing 200 and 250 bandits isn't easy at all totally solo).
there's a serious need for more higher paying missions that are for hunting and bandit killing. maybe i should try to put this on my forge "to-do" list and try to create something along those lines... and the best part is there could be a valid RP reason for these new npc's and missions.... i'm sure some ppl could offer story ideas and background story for these new handy npc's (who know's we might get suboxide to move from the stables with something like this)
talk
---
Remickla (atys)
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