IDEAS FOR RYZOM


occupations turn-in

until the last change was made to NH i was more then happy with the status quo, but the last change cause ill effects, like xaniella exp i also have found that x number of teleports doesn't always yield a ready to turn in (and the little timer i use on my desktop tells me when the 23 hour cool down is over) so why is it that after that time has passed there are times when, as you say, 8 will do it, then other times when it takes 12 or more. given that the system is wore down roughly 4 products per tp (too low a number given that we can turn in 36) mathematically it should take 8 to 10 tp's to be "willing to take" our stuff.

as for taking time: that's the point of the occ's imho, the turn-in to NH shouldn't require the same amount of effort as the occ does. further, given that the only NH that's used quite a bit is lakes (beats swimming) and desert (because the cities are not all in the same single region) with forest next in the list due to the massive amount of aggro between towns there, leaving jungle as the least used system in game because jungle isn't aggro ridden in CoI and it's pretty easy to trek to and from.

maybe they could up the amount of ware a single TP does, to 18 (yield from 100% recipe with basic components) so that it would cut back on time, then maybe it wouldn't be so bad. it's a lightly used system for travel but highly used for dappers and the like, maybe the next update should acknowledge that and make changes accordingly.

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Remickla (atys)
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