IDEAS FOR RYZOM


occupations turn-in

as i've said before, roll back the last change and add a single "0" to the max, then the people that complain that the system is too wore down are much less likely to have to cry. those of us that give a little of our time to help others turn in without the mostly pointless (beyond a RP reason) to "ware the system out" by tp'ing.

OR

set the system to always need 1 (ONE) product, thus we can turn in without needless waste of further time simply to tp without need only to turn in products. and then those that want to use the system as a tp system can, and those that want to make a few dapper can do that, ditto with civ points.

OR

make an NPC that simply buys the products for the same pay rates as NH but doesn't require anything more then having the products to sell, drop the limit of how many can be given at a time, and don't put a cool down on it. the occ has the cooldown timer, so once you've collected the products from you occ work, you already have to wait to get more, having a timer on the turn in to the NPC for rewards is more-less redundant and rendered more less pointless. that would be a very simple fix, not to mention it would at least let us eat our cookie for a change.


not everything in the game has to have a base in RP, not all of us play ryzom to RP, some of us just want to play a game and have fun. can't we have some fun in ryzom without a ton of mindless time consuming steps that really don't change much other then the level of aggervation they involve.

(after the last change to NH i've read many people wishing they'd change it back. it was changed because someone filed a ticket after i and a few others mistakenly wore the zora system down to the negitives. the person in question sent me a tell because i openly offer a "ware down" service. they used the point of "new players shouldn't have to wait to use the system" i counterd with most new players don't have a clue what NH is or how to use them unless an old player teaches them. further-more since most of us simply use NH for the rewards of helping them why does it matter all that much?)

you "fix" something that's not really broke (making it a pain in the ass again just like it was when we turned in 1 product at a time, that took 2 years of polls and begging by the masses to get it updated, yet making a change to increase the pain was made very quickly after a single ticket. it's this type of development that really let's me down, you took something that was at least a little user friendly and turn it back into something that's unfriendly again.

ok i've had my rant for the day about the shitty status of NH these days, roll back the last change made, add a "0" to the 3000 max limit making it 30,000. after that the odd's of me and another players being able to work it down to the negitives will be 0 (ps don't make a change to the slowing down of the system limits at 1500, 1000, and 500, since those low numbers would sill fit a RP setting without ruining the whole thing.

anyway, bottom line, the last change to NH was a bad one, and everyone that helps NH regularly isn't very happy with it. but hey what do i know, i used to be the go-to guy to ware down NH for the better of the masses, i sure got more requests to do it then i did hate tell's and mail for doing it, and i've never made it a secret that i was the one that did it.


"homin i won't name", doing more harm then good with your complain and ticket about an accident (it wasn't my intention to ware it into the negatives) {what's really funny is that the un-named homin cut their guildmates throat in the process, since their guildie was always happy to be able to turn in without the pain of the whole tp process}

should also note that the time to ware the system down even 500 points (enought for 13 or 14 players to turn in without hassles) take an unknown amount of time, where it used to be something i could do alone in about 20 minutes, i give up, i'm talking to the wall here because i know it's the powers that be that would rather cater to the few then the masses, crappy choice on that one i think.

i know that it would not be approved, but perhaps i'll work on that very NPC, one that will take the products without limit and give the same payout's that NH gives, it will be made as a strickly OOC/HRP npc, with no pointless RP for something that's just there to offer a little perk for players in general (the rp players can write stories about this npc if they want, but it's for OOC use)

honestly given the state of the RP in ryzom, and the masses that play the game that don't rp or only do once in a while, what's the harm in having an npc that is more like a game and less like a "real" world thing.

ok i've spoken my thoughts enough, bottom line, how about for once we can at least keep our damn cookie and not get slapped for having it in the first place.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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