IDEAS FOR RYZOM


Bosses 3

complex is fun when it comes to bosses, but the learning curve for them can't be too extreme or it will discourage many from even trying.

more couldn't hurt, spread out across the surface (putting them in forced pvp zones could have issues because: team "a" kills most of the steps and moves on to the boss, then team "b" slips in for the kill and cause it's a pvp zone it's "ok" to do things like this)

but over all i like the basic idea, if we can keep it out of forced pvp zones. (which saddly is a large chunck of playing space) unless there's a clear rule that says attacking a group engaged in a fight with x is not to be attacked untill the kill is complete (never happen i know).

anyway more bosses, more puzzles, more effort to kill them (without going over the top, no one want's to spend 4 hours in a full team of multi-masters to kill 1 boss)

that's my two dappers.

---

Remickla (atys)
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