Big recipe
Ingfarah / Misugi
Let's start with Misugi's recipe. A true patchwork, but really justified by its creator. Features are goods.
This is his explanation :
Misugi
First I've removed all supreme hunting materials which are too rare to my eyes, at least if it is about to craft 20 armors.
The calculation is simple : a sole material for one piece of armor = 120 materials for the 20 armors ! [...]
For the same reason, I limited the number of supreme harvested materials per kind (Tama, Dung, etc.) : 2 max for small recipe and 3 max for the big one.
Same for excellent hunting material : 2 max [...]
I've maintained protection factor and maximum percing threshold to optimal values.
Without neglecting the maximum slashing because do not forget that all kitins have percing strikes except Kidinak with his slashing claws.
I've kept the 75% parry to have +2 per piece, a key I think !
On the other side I did'nt care about durability, because 65% are enough to ensure a durability of 500 points [...]
A good point for Kidinaks and their slashing strikes ! But durability at 500, no, You must have in mind a hight quality plan.
However, we enjoyed the reasoned choice taking account of difficulties for harvesting. The recipe loses a little bit of harmony but it's a detail.


Ingfarah on her side, was well ranked in stage 1. Indeed, among three recipes at 133 credits, hers was made with only one boss supreme mats, although there was six for others. For the stage 2, she simply swap it with a supreme forage mat.
ingfarah
[...] In order to make my recipe more accessible, however, we could replace it by a supreme silverweed. Durability would suffer (78%), but the loss is minimal and allow to avoid supreme from hunting. The use of kirosta's secretion and its tail allow to use more mats from one named beast, witch is a good point for this recipe.
What comes out already from Ingfarah's recipe are the produced stats : all are still matching stage 1 criteria except durability, a bit under.
But that's not all ! Slashing resistance don't have to be ashamed in comparison with Misugi's recipe, but also, the dodge penalty is null. It could be usefull if warriors have to heal (well, if they think to switch mode...)
About low cost, we have nearly the same amount of credits on each side. Let's detail materials quantity per grade.
harvested supreme
r.misu : 12, r.ing : 12
looted excellent :
r.misu : 7, r.ing : 11
harvested excellent :
r.misu : 5, r.ing : 1
Light advantage for Misugi with more harvested excellent.
About named bosses :
r.misu : sadichi/weebil, vispa, rippa, wikkah
r.ing : sadichi/weebil, vulca, wikkah (x2)
The difference is not clear, r.ing ask to go in Prime 250 but karavaneer can join relativaly easily Midway Point and camp of the Keepers where pass Vulca the jugula and also a twin of Wikkah the kirosta.
No, the real difference is about supreme mats repartition.
r.misu : 12 supreme mats of 6 different kinds, whose 3 tama.
r.ing : 12 supreme mats of 3 different kinds, whose 7 tama.
Now is a interesting question : is it better to expect for good foraging conditions for one kind we need a lot, or take time at the beginning to gather several mats, have the good conditions for each of them, but then be cool for a while ?
We found supreme mat at beginning of seasons, when it's the right season... and when it does want to pop. About 70 mats per spot. Usually, the one who found it empty it. After that, you have to wait for next season.
Let's do a little simulation for a complete armor from basic plan. For the shell, all mats are supreme for Ingfarah's recipe (7+5)x3 = 36 ; and only (3+2)x3 = 15 for Misugi's one.
Suppose foragers are good and bring 70 tama at each season.
This array shows how many armor we could build over 6 season for each recipe according to Tama stock. We add a disvantage of one season on r.misu because of the various mats to harvest.

However, Ingarah's recipe is more solid by 6.3%. Armors while last a little longer. The duration will depend the use of the armor, but in practice it would become an advantage at the time when it allowed to gain at least one season. With 6.3%, it's from the 16th season : if Misugi's recipe lasted 16 season, the one of Ingfarah would last 17 for the same use. Before, it does not change anything.
What to choose ? features or feasibility ? What is the real gain from high stats ?
Against a great kincher that strike at 1012 :
r.ing absorbs 1012x59.1% = 598
r.misu absorbs 1012x58,3% = 590
difference : 8 dmg less per hit pour r.ing.
Against a great kirosta that strike at 1435 :
r.ing absorbs 647
r.misu absorbs 631
difference : 16 dmg less per hit pour r.ing.
That is not really a difference.
-o§O§o-
r. Misugi | Ranks |r. Ingfarah
A | main features | A+
A | sec. features |A+
A | low cost | B
A+ | knowledge | A
B+ | harmony | A
A | main features | A+
A | sec. features |A+
A | low cost | B
A+ | knowledge | A
B+ | harmony | A
Zendae had the face more whitish than usual. Too much matemati !, especially for a Amazon.
She was dizzy so she went to lie down, relax a bit because she has yet to write down
the result for the small recipe, Misugi vs Placio, another great fight.
She thought that Erminantius would take over to communicate the deliberate of big recipe.
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Beauté, curiosité, virtuosité !