IDEAS FOR RYZOM


Outpost battle duration

I never really liked outpost battles. Worst part is that most of the time you know the attacking force has no chance but you have to stay and guard the OP for 2h. How about adding a feature that if attacker wins no rounds in first hour, the battle ends and players can safely leave?

Right now guilds can keep declaring a war on outpost daily until the defenders might lose interest. How about another feature that prevents anyone from declaring war on an OP that been successfully defended within a week?

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I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused
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Last visit Tuesday, 26 November 18:36:37 UTC
P_:G_:PLAYER

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