Add camps just for the Marauders to attack and gain their points (basically a counterpart for the package-quest that's available throughout every nation).
There used to be an event back the days where homins could attack small Marauder camps and after defeating the guards, could access a totem to get special materials. Same procedure in reverse for the Marauders this time. Unflagged attacking has to be available for this sort of camps.
Forced flagging if a Marauder is attacking the guards of a city, which basically means a Marauder can just attack a city guard if he's PvP-flagged. This gives the homins living there a chance to defend their place against the attacking Marauders.
Accounted as city (in example of Aeden Aqueous) are: Fairhaven, Windermeer, Crystabell, Avendale
By all the love I got for the Marauders here, but if I get to watch them attacking city guards and we're not able to fight them off because they're not PvP-flagged... No.
There used to be an event back the days where homins could attack small Marauder camps and after defeating the guards, could access a totem to get special materials. Same procedure in reverse for the Marauders this time. Unflagged attacking has to be available for this sort of camps.
Forced flagging if a Marauder is attacking the guards of a city, which basically means a Marauder can just attack a city guard if he's PvP-flagged. This gives the homins living there a chance to defend their place against the attacking Marauders.
Accounted as city (in example of Aeden Aqueous) are: Fairhaven, Windermeer, Crystabell, Avendale
By all the love I got for the Marauders here, but if I get to watch them attacking city guards and we're not able to fight them off because they're not PvP-flagged... No.