We've spoken about that ingame already, and as said, this got my full support.
While we're at it...
- "Marauder-occupation" by pillaging cities or villages for the most points, and to a lesser extend the more national aligned tribes for a lesser amount of points
- "Marauder-occupation" missions against tribes vary in difficulty by the territory/region they're fulfilled in (and give in return more/less points/materials as reward)
- "Marauder-occupation" missions against city-guards (Fairhaven/Windermeer/etc) should be high-level missions and require a coordninated team to fight them down
- Marauder-vendors to trade those points in their camp/camps
- alternatively have the guards drop materials directly into the iventory of those that killed them (bc looting might get a tad tricky with the other guards still around)
- Guards have NPC-Healers with them and flagged Homins (players), given the proper reputation with the guards, can heal them too
- Marauder-guards in cities should have differently coloured sets of armour
While we're at it...
- A small Marauder-camp in every nation just containing the most basic things like the above mentioned vendor and stables