Currently there are anti-marauder guards in every city. Their purpose obviously for spotting and attacking Marauders. My idea is basically to use these guards and make them more interactive, generating a source of activity for Marauders and through this, hopefully RP and PVP for all.
Make killing these guards give some sort of reward- heck turn it into an occupation or let Marauders earn organization points from them (then obviously create a title/item based reward system with organization points. Could create the Marauder version of NH with the mats to hand in being dropped from these guards. A few rough ideas there.
Next up- give the guards a make over. Firstly make all normal guards have the same hp. There is no reason for Tryker guards to be freakishly strong. Make em all the same. Then pimp out the anti marauder guards. I am talking all black armour, specialist weapons- something snazzy. Give them decent hp (more than normal guards) and if possible have in this pod of anti-marauder guards one or two healers (like the OP war guards) for added difficulty. Cool titles as well to label them even more.
So now we have some kickass guards that Marauders can have good fun killing. Why does this affect anyone else? Well Marauders in cities killing guards can generate fun, pvp and good RP.
Added bonus: Governments can vote who to make the guards aggro against. The Matis having some issues with Fyros? Then the guards aggro Fyros as well. This gives players the flexibility to actively decide what goes on in their city.
Added bonus: Probably not possible but would be cool if players could heal the guards if pvp-tagged (and if their fames agree with the guards ofc), adding to the immersion. Has to be PVP-tagged otherwise players could just sit their spamming heals which would such.
Make killing these guards give some sort of reward- heck turn it into an occupation or let Marauders earn organization points from them (then obviously create a title/item based reward system with organization points. Could create the Marauder version of NH with the mats to hand in being dropped from these guards. A few rough ideas there.
Next up- give the guards a make over. Firstly make all normal guards have the same hp. There is no reason for Tryker guards to be freakishly strong. Make em all the same. Then pimp out the anti marauder guards. I am talking all black armour, specialist weapons- something snazzy. Give them decent hp (more than normal guards) and if possible have in this pod of anti-marauder guards one or two healers (like the OP war guards) for added difficulty. Cool titles as well to label them even more.
So now we have some kickass guards that Marauders can have good fun killing. Why does this affect anyone else? Well Marauders in cities killing guards can generate fun, pvp and good RP.
Added bonus: Governments can vote who to make the guards aggro against. The Matis having some issues with Fyros? Then the guards aggro Fyros as well. This gives players the flexibility to actively decide what goes on in their city.
Added bonus: Probably not possible but would be cool if players could heal the guards if pvp-tagged (and if their fames agree with the guards ofc), adding to the immersion. Has to be PVP-tagged otherwise players could just sit their spamming heals which would such.
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Guild Leader of Syndicate
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Guild Leader of Syndicate
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Facebook
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
Syndicate's Page (Shuriiken here)
A glimpse into Virg's life
Thug life
I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)