I don't have any issue with any of the "lack of" arguments you make.. where I will take issue is the "Jessica Mulligan" mindset Let's remember that when PvP was introduced we lost > 50% of our player base on Ari. Im not saying that most MMO players don't like PvP, what I am saying is they were plenty of PvP games out there and, at the time, Ryzom was one of the only places out there that wasn't so they flocked here... even WoW soon after had 50% of their servers non PvP. For new players, they have no memory of this time, back them there were dozens of "neutral guilds" .. Armada was one of the first and largest.. sorry Bittty :)
I have no problem with the addition of all the PvP action you could desire.. and I understand the "why don't we get any love" position you are in... but the future of the game is not not secured if one faction survives the way it wants to.... the future of the game depends more on whether it can satisfy the needs and desires of as many types of players as possible, within reason.
What I don't understand is the "we want what we want ..... and we don't want players w/ different views and approaches to the game to have what they want". Personally I don't think the Maruders thing was well thought out. For example, I'd like to see the Occ masters outside the cities for example so anyone with the req'd amount of dappie could participate.
As we saw on Ari, the player base after a time allowed for players to do whatever they wanted with forcing anything on anyone and the player base actually worked to provide a balance in PvP between the factions because it was readily realized that "winning" (crushing opposing faction) was losing as there'd be no on left to PvP. When this happened, we actually say a significant influx of player swith many of them returning old-timers. This would appear as what's behind the devs efforts in recent years with Trytonists, Rangers and Marauders.
However I'd say the biggest threat to the game is not what the devs haven't been able to get in yet for those groups, it's the potential for having the game set up and specifically idealized for one group of players the way they want and to the detriment of everyone with a different approach.
I have no problem with the addition of all the PvP action you could desire.. and I understand the "why don't we get any love" position you are in... but the future of the game is not not secured if one faction survives the way it wants to.... the future of the game depends more on whether it can satisfy the needs and desires of as many types of players as possible, within reason.
What I don't understand is the "we want what we want ..... and we don't want players w/ different views and approaches to the game to have what they want". Personally I don't think the Maruders thing was well thought out. For example, I'd like to see the Occ masters outside the cities for example so anyone with the req'd amount of dappie could participate.
As we saw on Ari, the player base after a time allowed for players to do whatever they wanted with forcing anything on anyone and the player base actually worked to provide a balance in PvP between the factions because it was readily realized that "winning" (crushing opposing faction) was losing as there'd be no on left to PvP. When this happened, we actually say a significant influx of player swith many of them returning old-timers. This would appear as what's behind the devs efforts in recent years with Trytonists, Rangers and Marauders.
However I'd say the biggest threat to the game is not what the devs haven't been able to get in yet for those groups, it's the potential for having the game set up and specifically idealized for one group of players the way they want and to the detriment of everyone with a different approach.
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