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Question aux travailleurs de l'ombre : quid des maraudeurs dans des guildes ...

To those who are calling for "official" intervention, some comments:

If your point of view (that Marauders should not be a part of any aligned guild) is so correct, then Marauders will NOT be a part of any aligned guild; the Guild Leaders who absolutely control membership will not let them join or will kick them out if some officer accidentally invites them. In fact I am in agreement with that point of view. I would never invite a PvP'er to join the pacifistic Phaedrea's Tears. If you are a Kamist Matis guildleader, however, who sees in the Marauder a kindred revolutionary that you think you can "use" to gain power over your enemies in the Nobility, feel free to invite her and take the political consequences.

If your point of view is that Guild Leaders should be *forced* (via game mechanics) not to allow Marauders into the guild, then I stand against that. Let Guild Leaders choose their form and level of roleplay and choose who shall be a member and who shall not. Let the sandbox be free to evolve. (I am actually in opposition to the Nation restrictions as well -- not sure about the religious ones: I don't want either party (Jena or Ma-duk themselves) directly intervening in Atys.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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