I think the frustration here that many peeps are feeling is due to a different mindset. When Boss Hunting was a true "scouting mission", many peeps invested the time as well as they did in sitting and waiting for SNs to pop. Pre-merge however, after a time, there was less inclination for guilds to go back and score the same bosses over and over gain. This was true even to the extent that once a Boss was killed, that group had a real solid advantage over everyone else.
The change to "random" locations was a good one but as we know, the locations are not really random. There's just about twice as many places to look and the change that it might be a different one than ya had hoped for at a given spot. I have stopped bothering chasing them as I don't find it worth the effort. Several times I have been in small teams taking on the boss / named barely standing up with me the tank and healer keeping me up when after a decent amount of time, have some peeps stroll by and nuke the crap out of it from a distance.
But when I did do it regularly (pre-merge) , I found the times, just like the locations, were not really "random"....just like random locations meant 1 of a few possibilities, I found (unless we were just extremely lucky), that the supposedly random times were just 1 among a few possibilities.
But the biggest change is, at one time a guild or group of friends with a certain amount of hi level active members got to the point where all the regulars had their set of HA, a few chosen weaps and were satisfied with that. That opened the possibility that others could get their shot. With fewer peeps chasing, others could actually get home from work and find a few still standing.
In the waning months of the separate servers, I spent a good amount of time at the SNs and more often than not Bina and I were the only ones there. It wasn't that the player base wasn't there, it was that most peeps had a full wardrobe and weapons stash and didn't **need** it. I was working on rubbarn boosted HA sets and other things for player event prizes so I was coming back every season for quite a while....4-5000 sups takes some time :). Several other players also dug and donated mats to the effort.
It would seem that "getting what ya need" is as much of a motivation as keeping it away from others. So in the past, where guilds or groups of friends with limited time availability would eventually "get their shot" after a time, that opportunity is not coming to pass now and I think that's where the frustration is coming from.
Yes certainly the fruits of the time investment at SNs and boss spots should go to those that put in the time and effort, but the question ya gotta ask yaself is "do any of us really **need** a GH full of premium mats that we currently have no immediate use for ?" or would the game benefit from making the choice and saying "I have enough for now, let someone else have a chance ? How fun is Atys going to be when portions of our player base figure they have accomplished all they can and just move onto something else ?
The change to "random" locations was a good one but as we know, the locations are not really random. There's just about twice as many places to look and the change that it might be a different one than ya had hoped for at a given spot. I have stopped bothering chasing them as I don't find it worth the effort. Several times I have been in small teams taking on the boss / named barely standing up with me the tank and healer keeping me up when after a decent amount of time, have some peeps stroll by and nuke the crap out of it from a distance.
But when I did do it regularly (pre-merge) , I found the times, just like the locations, were not really "random"....just like random locations meant 1 of a few possibilities, I found (unless we were just extremely lucky), that the supposedly random times were just 1 among a few possibilities.
But the biggest change is, at one time a guild or group of friends with a certain amount of hi level active members got to the point where all the regulars had their set of HA, a few chosen weaps and were satisfied with that. That opened the possibility that others could get their shot. With fewer peeps chasing, others could actually get home from work and find a few still standing.
In the waning months of the separate servers, I spent a good amount of time at the SNs and more often than not Bina and I were the only ones there. It wasn't that the player base wasn't there, it was that most peeps had a full wardrobe and weapons stash and didn't **need** it. I was working on rubbarn boosted HA sets and other things for player event prizes so I was coming back every season for quite a while....4-5000 sups takes some time :). Several other players also dug and donated mats to the effort.
It would seem that "getting what ya need" is as much of a motivation as keeping it away from others. So in the past, where guilds or groups of friends with limited time availability would eventually "get their shot" after a time, that opportunity is not coming to pass now and I think that's where the frustration is coming from.
Yes certainly the fruits of the time investment at SNs and boss spots should go to those that put in the time and effort, but the question ya gotta ask yaself is "do any of us really **need** a GH full of premium mats that we currently have no immediate use for ?" or would the game benefit from making the choice and saying "I have enough for now, let someone else have a chance ? How fun is Atys going to be when portions of our player base figure they have accomplished all they can and just move onto something else ?
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