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Punishment Declares

A very interesting view point talk and one I hadn't considered before. I hadn't thought Asylum leaving could have had a detrimental effect before. Hopefully someone will step up.

As for Asylum going marauder I can tell you 100% it was to balance the game. I am not offering this up as a pure and noble motive as, although yes many of us did it with the game in mind, a PVP guild does have a lot of fun to gain from a potential increase in OP wars. PVP stagnation is the one thing in this game that sees tons of players leave constantly. If PVP was more active and rewarding in this game the playerbase would not be where it is today.

Maybe someday the higher powers that be will realize this.

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I belong to the warrior in whom the old ways have joined the new
NB: Void respawn is where you can find the PVP, also willing to give lessons :)
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