IDEAS FOR RYZOM


make choice generic materials tradeable

Let's see, a quick check within my guild reveals at least one recently reactivated toon who follows the forums and who traded exe crafted items to one of our Silan alts.

That's just in one small guild. I know I have seven alts on Silan waiting for me to turn them into something interesting. I can't be the only one.
i've checked and it's possible to make only Q50 and above tradeable
Who did you check with? What method would be used to do that? Interested parties (me) want to know.

I've already said that I'd like to have the purchasable potato mats tradeable and I have reasons involving exploits for not making "gifted" mats tradeable. Why are we arguing?

As for why do I assume that players will exploit, put it down to experience, both in this game and others. Game design is not a matter of democracy -- it doesn't matter how much the players want to make something easy, good game design makes some things easy and some things hard. A certain class of players will exploit any weakness in a game system.

---


Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
Show topic
Last visit Sunday, 24 November 07:58:58 UTC
P_:G_:PLAYER

powered by ryzom-api