IDEAS FOR RYZOM


Boss timers

I think theres two issues here:

1. That boss spawns (or some boss spawns) are not random (in the exact meaning of the word) but that there may be a pattern to these spawns which some players have possibly identified enabling them to be able to detect when said bosses may spawn to a much smaller time window. You can likely further this hypothesis by arguing that the more frequently these players kill a particular boss the more data they have on it and the more exact they can be with their scouting.

2. The second issue I see here is quite delicate and inclines towards the concept of "it's not what you know it's who you know". It is common knowledge that there are "circles" in game of players who scout and hunt with eachother. In addition, many Q270 bosses can be killed in relatively small teams. It can be argued that this can be quite an arcane activity reserved for those who are in said circle thereby arguably excluding those not involved from prized information and ultimately sup Q270 mats.

That is, at the very least, how I interpreted the discussion that Pappasmurf initiated.

In my humble opinion, this is a tough issue to conclude on. On the one hand, those players have actively sought the secrets of Atys and earned them. Indeed, what is to stop someone else from attempting to achieve this aslo? Nothing really. You are free to roam Atys just like those other players and if you so wish to sit by a known boss spot for hours  on your main toon and sacrifice that time in order to obtain information which you feel could prosper you in the future then why not do it? 

On the other hand, this issue is something which I feel is part of a bigger picture regarding information sharing in Ryzom. Whilst there is a great deal of information sharing in the forums along with guides and other posts, there will always be some secrets that players will covet and keep to themselves. The question I pose is mainly with regards to point 1, if the hypothesis is true, should this not be fixed? If the timer is intended to be random (within the exact definition of the word) then shouldn't this be assessed by the Dev (if this is possible) and fixed? I believe so.

Until then, the only thing I would say is, if you WANT to beat them and you feel that you cannot, then join them! Because, despite the abundance of posts with clever ideas of how things can be fixed in different ways (and I quite liked the idea of Q270 bosses requiring more DPS and therefore more players in team) I don't thing we can hold our breath on the Dev's considering or even implementing them.

Happy hunting! :)

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