In the last few months: Gu-Qin (q200 tekorn) was defended by 8-9 kamis against 2 Outsiders. Reached round level 4 and barely missed going to Phase 2, fifth round ended with only a few guards standing. Twintops was defended by 3 kami players (Lamda, Sreothus and one more) against 20+ karas. Reached round level 21. Kami isn't as strong as it was 6 months ago.
You *can* find a time when the defenders' schedules clash with RL and attack then. The attacker side essentially has to win a PvE fight that has PvP awkwardly shoehorned in. Good attackers can avoid the pvp altogether by spamming heal enchants on each other, and elemental bomb enchants on the guards.
You got 7 rounds in Thesos despite being outnumbered 3:1, surely you don't need to be told how badly overpowered enchant healing is, when coupled with good pvp jewels. And I've seen how much damage Outsiders did on q200 guards by bombing them. Essentially, a skirmish like that is almost guaranteed to cause grief and loss for the defenders, with very little fun to be had.
But - considering there is a rather similar idea posted by Afriel in February, that even adds a reward for the attacking guild .. there must be some merit in it to keep cropping up. Probably a matter of tweaking the right parameters of such fights.
Some of the normal OP mechanics could be tweaked for these skirmishes - guards toughened up to avoid melting them with a bomb enchant, limits placed on how many mats can be stolen after an attack, limits on participating members even, etc. Again, the idea is alright but there must be an attempt to show there can be balanced fights; no point swinging from one lopsided situation to another.
will drop the storage wars idea from here, so I won't derail the topic
You *can* find a time when the defenders' schedules clash with RL and attack then. The attacker side essentially has to win a PvE fight that has PvP awkwardly shoehorned in. Good attackers can avoid the pvp altogether by spamming heal enchants on each other, and elemental bomb enchants on the guards.
You got 7 rounds in Thesos despite being outnumbered 3:1, surely you don't need to be told how badly overpowered enchant healing is, when coupled with good pvp jewels. And I've seen how much damage Outsiders did on q200 guards by bombing them. Essentially, a skirmish like that is almost guaranteed to cause grief and loss for the defenders, with very little fun to be had.
But - considering there is a rather similar idea posted by Afriel in February, that even adds a reward for the attacking guild .. there must be some merit in it to keep cropping up. Probably a matter of tweaking the right parameters of such fights.
Some of the normal OP mechanics could be tweaked for these skirmishes - guards toughened up to avoid melting them with a bomb enchant, limits placed on how many mats can be stolen after an attack, limits on participating members even, etc. Again, the idea is alright but there must be an attempt to show there can be balanced fights; no point swinging from one lopsided situation to another.
will drop the storage wars idea from here, so I won't derail the topic
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