IDEAS FOR RYZOM


map marker limit should be removed

if there is indeed a type of load on the server i could understand keeping a limit in place, but i have to wonder, what reason could my map markers that are stored on my computer need to be checked against on the server?

i guess what i mean is: what data could possibly need to be sent to the server about data that's store on my computer

the client install takes up over 6GB to install, if the map isn't stored locally that's a dev oversite, since there's nothing that we could do to the map that could really give anyone an advantage over others

like someone said, there's the BM site map, which has so many points that it would surprise you, but i'd rather not have to go out of game (or open a different map app to the one built into the game) (i think last time i tried to do a +basic +fine +choice +excellent +boss search gave me back like 2500+/- hits atys wide, if i'm reading the data right on the results there's a grand total of 2796 things that the BM map could show.)

anywho, it would be nice to have some answers about these questions we all have, on the reasons for the limits, and if they could be changed, maybe we'll get some answers....

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Remickla (atys)
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