IDEAS FOR RYZOM


Marauders and obtaining OP plans

i agree that something should be done about this, it's not fair for the mara's to not have the same options as the rest of us, at the very least they should have the same trainers and npc's for at least the basic gameplay mech's. hair dressers (not sure if that's been fixed yet) OP crafter npc's (clearly an issue based on virg's observations) a way for them to access all the markets, not just the forest market (should be fixed for everyone game wide in my opinion, and could improve the use of the market system).

another option virg for the in place npc's is the op craft trainers in zora, they're close to the kod exit, and would only require some guards being changed so that you could access them. (the new guards in lakes make it very hard to get in from what i've been told)

i'd like to stress the point that the mara's need to have these npc's in their own camp, since it's the only place they can freely come and go, they should have everything there that we have as non-mara's in terms of npc's for basic gameplay reasons.

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Remickla (atys)
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