IDEAS FOR RYZOM


Lets increase the markup at wich items can be sold

(@Bittty) Technically a ban is intended to be permanent, a 3-day period is a temporary suspension :p Probably the persons in question got a suspension instead of a warning because of repeated instances of exploitation.

(back ontopic)

Personally I see a two-tiered merchant system cap:
- raw materials up to only 300%
- items, no cap or a very large cap

People exploiting the merchant NPCs for storage should be indirectly discouraged to do so - lowered cap means higher probability of the mats getting sold. We have apartments, mektoubs and guild halls designated for storage, using the side-effect of high merchant price only adds stress on the server when all the players keep loading the lists, then filtering out the 9999% stuff. Large amounts of mats belong in a personal storage system (e.g. your own GH).

Items of low value are already well-served by the current cap, however items with special properties are not. I'm specifically thinking of Xtarsia's 100% across the board amps, which sold for some tens of millions I think. Assuming people would dare use the merchant system for such rare items, nothing short of an unlimited cap is future-proof. Might as well lift the cap then.

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