Ryzom sends constantly small packets to-from server. I believe the aim is one packet every 10ms (game tick). You can't (could not) do that with TCP.
If you miss too many packets, then you enter resync phase (please wait) and those packets are replayed. So it's pretty good for UDP.
Ryzom does try to reconnect as long as possible. If anything, then it does not know when to give up (ie, FS lost, no recovery)
Also, if you try to login it tells you are already logged, it should kick you out in 30sec and allow relog.
If you miss too many packets, then you enter resync phase (please wait) and those packets are replayed. So it's pretty good for UDP.
Ryzom does try to reconnect as long as possible. If anything, then it does not know when to give up (ie, FS lost, no recovery)
Also, if you try to login it tells you are already logged, it should kick you out in 30sec and allow relog.
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Hello!