TECHNICAL SUPPORT / WEB APPs BUGS


Scrollmaker products: Any chance that the failure will be fixed?

Daomei ---

I also craft a lot, and sometimes use scrolls. But I have a situation about a year ago that tells me that it's not as simple as it appears.

First, the display LIES... just plain LIES. I believe that the scrolls do exactly as they say, i.e. that a level 6 scroll increases your crafting skill by 12 points, not your success rate by 12%. That alone should be fixed, but back to my anecdotal evidence.

I had the pleasure of being told by my GL to use the armilo jewelers tool to make myself a set of boosted digging jewels. I harvested a *lot* (2.2K each) of exe seed and amber and made myself a lot of level 60 scrolls.

The theoretical number of jewels needed to get focus boost on a complete set is 400 (a 2.5% chance of the focus boost per action). Of course with a 15% degrade rate some of those boosts are going to land on jewels less than q250, hence the scrolls. Using the scrolls and working very fast I could get between 22 and 25 jewels made before the scroll ran out. I kept records of every degrade and every boost.

It took me 487 jewels to get a complete set of 10 focus boosted jewels. I also got 13 HP 16 SAP and 14 STAM boosts for a total of 53 boosted jewels (11%), well within random error for the armilo tool. I also had 44 degrades (9%), well below the expected 15% failure rate without scrolls. (The tool went from 95 hp to 5 hp and the jewels I was wearing lost 6 points each.) It is above the rate I would theoretically expect for a 12 point increase in skill level, but not statistically so.

I then had an opportunity to use more armilo tools to make a set for my GL. I didn't use scrolls this time, but otherwise my conditions (including the nature of the mats) was the same. Instead of the 2.2K each mat needed in the first experiment it took me well over 3K of each mat to get a full set. So, my anecdotal evidence says that the scrolls work. Perhaps not as well as we thought, but they work.

Since what we really need is data on multiple thousands of crafting actions, the question is not yet answered. However, the devs really should just look at the code and verify that it is at least written correctly, and check to make sure that the RNG is running smoothly. :)

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