Well, I could add a few thoughts, based on my own biases.
Safe Spots: I would not say "no safe spots", but few of them and difficult to get to. Also no diggable mats near the safe spots. Even the best team needs time to rest and recuperate, and if the region is big enough to be interesting, then a reward for getting halfway in towards the NPC lair, or just a place to rest for a moment in the ruins of a mysterious city would add to the attraction, I think. Like all "safe places" in Atys, Named could wander by at any time .
Mysterious Ruins: As mentioned above, there should be mysterious ruins. The NPC boss should be in one of them, but there should be others as well, some of them safe, some of them not. See Naema's journey for some samples of what might be usable. If some enterprising 3-D modeler could come up with some bits and pieces, perhaps they could be thrown at this project.
Goo threat: Having it be all goo all the time seems to me to be a bit extreme, but there might be a Goo-area that could be addressed in missions based on long term study of the Goo.
Player help: Let's face it, this isn't going to happen if the only people available for setting it up are the current devs and event team. Lots of players, with lots of talents, are going to have to commit work with it, even if the devs think it is do-able. If we can pursuade the devs to open up the Ring I know that we still have a few people who did very good things with the Ring in making new lands. I'm sure that there are programmers out there (*cough* Karu). Hell, I can even do primitive 3-D modeling of stationary objects.
That's some more thoughts.
-- Bittty
Safe Spots: I would not say "no safe spots", but few of them and difficult to get to. Also no diggable mats near the safe spots. Even the best team needs time to rest and recuperate, and if the region is big enough to be interesting, then a reward for getting halfway in towards the NPC lair, or just a place to rest for a moment in the ruins of a mysterious city would add to the attraction, I think. Like all "safe places" in Atys, Named could wander by at any time .
Mysterious Ruins: As mentioned above, there should be mysterious ruins. The NPC boss should be in one of them, but there should be others as well, some of them safe, some of them not. See Naema's journey for some samples of what might be usable. If some enterprising 3-D modeler could come up with some bits and pieces, perhaps they could be thrown at this project.
Goo threat: Having it be all goo all the time seems to me to be a bit extreme, but there might be a Goo-area that could be addressed in missions based on long term study of the Goo.
Player help: Let's face it, this isn't going to happen if the only people available for setting it up are the current devs and event team. Lots of players, with lots of talents, are going to have to commit work with it, even if the devs think it is do-able. If we can pursuade the devs to open up the Ring I know that we still have a few people who did very good things with the Ring in making new lands. I'm sure that there are programmers out there (*cough* Karu). Hell, I can even do primitive 3-D modeling of stationary objects.
That's some more thoughts.
-- Bittty
---
Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>