the upper branches project
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idea: create new content for ryzom
----
include every aspect of the game that is already in place to make this a simpler task. some of these would have to be added at the launch of the new content to allow for it to be used however some of the following could be added little by little to promote the long-term addition of content, but with a set limit in time as to how long before all additions would be in place, say no longer then 4 real life years. (i know that's a long time to trickle content in, but let's keep in mind the limits of income for ryzom, though perhaps this would be a good project to allow the ryzom core more influence on adding content to the game, thus off-loading the workload from the company, perhaps letting ryzom core do the coding and programing, and having the dev's do the alpha testing, and the active player base do the beta testing live on the server (the player base could also do the alpha testing, long time players are very used to bug's and problems, and we're still here playing because we love the game), players can file tickets when they find bugs, and more tickets related to the same bug would show the severity of the issues.
the idea is to use the old starter islands, they's running on the server now, as you read this post, or play the game, they're always running, unused by the player base. (though rumors are that the csr's like to visit them from time to time with their magic teleport commands.) that's a potential source of content being wasted right now. this idea is to take advantage of that wasted content and put it to good use. because of the high number of higher level players in the game this new region would be level 150 to 250, and mixed through out, as each of the 4 lands would all be a single region. this would increase the difficulty of the region and allow for interesting variations. for example let's say that the mob herds (or groups, if you prefer) would change not only locations with the seasons, but also the levels of the mobs. to explain better see another topic called mob movements and levels of the upper branches (you'll find links below for all the sections of the greater idea).
the upper branches would be empty of homin life to start with (other then bandits, explained in the cities section). only the "great explorers" (see teleportation to and from "great explorers") will be there at the launch, with of course wildlife that is found everywhere in the surface atys ecosystem would be there (see mob movements and levels). the fact that there is no homin life (other then bandits, again see cities section) would promote the reason for only finding higher level mobs in these "new" lands. over time homins could "come out from hiding" (see cities section again), these homins would become the mission giving npc's described in other links related to the over-all upper branches project.
this single thread is for a basic discussion of the "upper branches" idea over-all, and the sub points to the idea each will have threads, which will all be linked here. this will allow the player base to discuss each major point of the whole idea, as well as allow the dev's to offer their ideas and input (hopefully) on each of the various points along with this main idea. the goal of the over-all project is to create new content for ryzom, which could bring back players we have lost in the past, as well as keep current players that are starting to feel there is too much stagnation playing. I also believe that this will give everyone playing the feeling that ryzom is still a game with a strong future. other games have much larger player bases and they regularly have expansions, ryzom lacks the income for large numbers of expansions, but after 9+ years it's time for one. this is the goal of the upper branches, to produce that "expansion".
here is the "outline", i would like everyone (players, csr's, translators, writers, dev's, and anyone else from WG or working on any aspect of ryzom) to keep in mind that these are not all expected at one time, but as stated previously in this post over time, and by ryzom's 15th birthday most if not all of these ideas would be in place on the active server. please keep in mind that ALL of these are exclusive to the "upper branches" lands (to exclude "great explorer" npc's). each of the links below these points is the link to the individual threads i have created related to the over-all project, so that each single idea of the greater whole can be discussed and considered. it is also my hope that this will give the developers (and with luck the ryzom core with new found usefulness and more input into the actual game) a chance to look over each of these ideas and choose the best path for them to implement each of them. there are a few of them that would be required at launch to follow the overall stories that i've wrote, (this work is now over 29,000 words, with the stories i've written to explain and support this project of course {that's the bulk of the words, go figure, lolx}) the teleportation section, mob movements and levels, and cities would be required at launch, the other ideas could be added in the given time frame of 5 years.
-mob movements and levels (at least partially required at launch)
-teleportation to and from "great explorers" (required at launch)
-cities (required at launch)
-welcomer missions and rewards (optional)
-rites (optional)
-occupations (optional)
-new mission npc's (required at some point)
-new mat's and mob's (partionally optional and required {required parts based on roleplay stories})
-pilgrimage (required {npc's that would choose to move to the new lands})
-future events, bandit invasions (partionally optional and required {required parts based on roleplay stories})
there will also be several role-play stories that i've already written and completed prior to this being posted. those will be released over time to give this project an over-all feel and a background story as to why and how these new lands came to be found. there will be links to those placed here as well, for those that are truly interested in the complete work that i did for this project. all role-play stories are wrote in simple terms. there is a poll on ever thread related to the ideas of the project, which will allow everyone a chance to vote for the ideas. for anyone official that wants to contact me about the whole story because they're really going to try and make this idea (in at least it's basic form) really happen, i'll share the completed works with them, note that you will be required to contact me with OFFICAL toons. (note that any official contact will be kept with the up-most confidence and secrecy, this is one thing i'd not want to spoil for ANYONE, since it would be NEW)
seven is the number of stories up to 20+ chapters long. some will run with other stories at the same time, others, will be single chapter works. they all work toward a greater story.
i had input from many other players about this project. while the project over-all was my own doing, i would like to give them credit for offering input and their thoughts when i first started this. those homins are (in no special order): eruv, bones, lamda, mainpixels, ikarra, ishamal, rosina, seralee, nuno, corwin, astarth, suboxide, divinesoul, marceline, cyndalia, alassea, lilz, luciel, virg, emilie to name just a few of the players that i give credit to for helping me build and grow this idea of mine, you could simply say that all the "cookies" helped me to work these ideas out, as well as many other homins on atys. (please forgive me if i didn't directly name anyone that may have helped me with my ideas, there's a good chance that if you talk to me much at all, that you have had some influence on this.)
one last thing i would like to ask anyone willing to help with this could be requested of anyone that is willing to translate this into any of the following languages: french, German, or spanish. these are the main forum languages, i would be happy to have other languages if someone is willing, to prevent any spoiler only the current chapter of any part of the stories will be released for translation. if the official translation members wish to help, i request they have a official contact me for the full story, i will then post the translated story chapters as quickly as i can with the english story posts, each post would be in it's respective language forum. (if there is a official story translation i would be happy to allow an official to post the story chapters in all languages, meaning that i would be willing to work with the officials on release dates and times.)
----
idea: create new content for ryzom
----
include every aspect of the game that is already in place to make this a simpler task. some of these would have to be added at the launch of the new content to allow for it to be used however some of the following could be added little by little to promote the long-term addition of content, but with a set limit in time as to how long before all additions would be in place, say no longer then 4 real life years. (i know that's a long time to trickle content in, but let's keep in mind the limits of income for ryzom, though perhaps this would be a good project to allow the ryzom core more influence on adding content to the game, thus off-loading the workload from the company, perhaps letting ryzom core do the coding and programing, and having the dev's do the alpha testing, and the active player base do the beta testing live on the server (the player base could also do the alpha testing, long time players are very used to bug's and problems, and we're still here playing because we love the game), players can file tickets when they find bugs, and more tickets related to the same bug would show the severity of the issues.
the idea is to use the old starter islands, they's running on the server now, as you read this post, or play the game, they're always running, unused by the player base. (though rumors are that the csr's like to visit them from time to time with their magic teleport commands.) that's a potential source of content being wasted right now. this idea is to take advantage of that wasted content and put it to good use. because of the high number of higher level players in the game this new region would be level 150 to 250, and mixed through out, as each of the 4 lands would all be a single region. this would increase the difficulty of the region and allow for interesting variations. for example let's say that the mob herds (or groups, if you prefer) would change not only locations with the seasons, but also the levels of the mobs. to explain better see another topic called mob movements and levels of the upper branches (you'll find links below for all the sections of the greater idea).
the upper branches would be empty of homin life to start with (other then bandits, explained in the cities section). only the "great explorers" (see teleportation to and from "great explorers") will be there at the launch, with of course wildlife that is found everywhere in the surface atys ecosystem would be there (see mob movements and levels). the fact that there is no homin life (other then bandits, again see cities section) would promote the reason for only finding higher level mobs in these "new" lands. over time homins could "come out from hiding" (see cities section again), these homins would become the mission giving npc's described in other links related to the over-all upper branches project.
this single thread is for a basic discussion of the "upper branches" idea over-all, and the sub points to the idea each will have threads, which will all be linked here. this will allow the player base to discuss each major point of the whole idea, as well as allow the dev's to offer their ideas and input (hopefully) on each of the various points along with this main idea. the goal of the over-all project is to create new content for ryzom, which could bring back players we have lost in the past, as well as keep current players that are starting to feel there is too much stagnation playing. I also believe that this will give everyone playing the feeling that ryzom is still a game with a strong future. other games have much larger player bases and they regularly have expansions, ryzom lacks the income for large numbers of expansions, but after 9+ years it's time for one. this is the goal of the upper branches, to produce that "expansion".
here is the "outline", i would like everyone (players, csr's, translators, writers, dev's, and anyone else from WG or working on any aspect of ryzom) to keep in mind that these are not all expected at one time, but as stated previously in this post over time, and by ryzom's 15th birthday most if not all of these ideas would be in place on the active server. please keep in mind that ALL of these are exclusive to the "upper branches" lands (to exclude "great explorer" npc's). each of the links below these points is the link to the individual threads i have created related to the over-all project, so that each single idea of the greater whole can be discussed and considered. it is also my hope that this will give the developers (and with luck the ryzom core with new found usefulness and more input into the actual game) a chance to look over each of these ideas and choose the best path for them to implement each of them. there are a few of them that would be required at launch to follow the overall stories that i've wrote, (this work is now over 29,000 words, with the stories i've written to explain and support this project of course {that's the bulk of the words, go figure, lolx}) the teleportation section, mob movements and levels, and cities would be required at launch, the other ideas could be added in the given time frame of 5 years.
-mob movements and levels (at least partially required at launch)
-teleportation to and from "great explorers" (required at launch)
-cities (required at launch)
-welcomer missions and rewards (optional)
-rites (optional)
-occupations (optional)
-new mission npc's (required at some point)
-new mat's and mob's (partionally optional and required {required parts based on roleplay stories})
-pilgrimage (required {npc's that would choose to move to the new lands})
-future events, bandit invasions (partionally optional and required {required parts based on roleplay stories})
there will also be several role-play stories that i've already written and completed prior to this being posted. those will be released over time to give this project an over-all feel and a background story as to why and how these new lands came to be found. there will be links to those placed here as well, for those that are truly interested in the complete work that i did for this project. all role-play stories are wrote in simple terms. there is a poll on ever thread related to the ideas of the project, which will allow everyone a chance to vote for the ideas. for anyone official that wants to contact me about the whole story because they're really going to try and make this idea (in at least it's basic form) really happen, i'll share the completed works with them, note that you will be required to contact me with OFFICAL toons. (note that any official contact will be kept with the up-most confidence and secrecy, this is one thing i'd not want to spoil for ANYONE, since it would be NEW)
seven is the number of stories up to 20+ chapters long. some will run with other stories at the same time, others, will be single chapter works. they all work toward a greater story.
i had input from many other players about this project. while the project over-all was my own doing, i would like to give them credit for offering input and their thoughts when i first started this. those homins are (in no special order): eruv, bones, lamda, mainpixels, ikarra, ishamal, rosina, seralee, nuno, corwin, astarth, suboxide, divinesoul, marceline, cyndalia, alassea, lilz, luciel, virg, emilie to name just a few of the players that i give credit to for helping me build and grow this idea of mine, you could simply say that all the "cookies" helped me to work these ideas out, as well as many other homins on atys. (please forgive me if i didn't directly name anyone that may have helped me with my ideas, there's a good chance that if you talk to me much at all, that you have had some influence on this.)
one last thing i would like to ask anyone willing to help with this could be requested of anyone that is willing to translate this into any of the following languages: french, German, or spanish. these are the main forum languages, i would be happy to have other languages if someone is willing, to prevent any spoiler only the current chapter of any part of the stories will be released for translation. if the official translation members wish to help, i request they have a official contact me for the full story, i will then post the translated story chapters as quickly as i can with the english story posts, each post would be in it's respective language forum. (if there is a official story translation i would be happy to allow an official to post the story chapters in all languages, meaning that i would be willing to work with the officials on release dates and times.)
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Remickla (atys)
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